Alpha 9 is out now! Another important step taken 🙂 Here is what it adds to the early access version of Imagine Earth:
As introduced in the last Friday Report, you are now able to generate as many planets as you like to and save them to the Sandbox Galaxy. You can use each of them for the Free Play and Time Trial mode (described below).
Since generating planets clearly isn’t enough we added the editor. The editor works for all of your sandbox planets. You can start it in the planet menu – the same place you would start a Free Play. Within the editor you can terraform (Keyboard M and N), define the type of every field and place and remove every building you like. Finally save the result and go back to the Sandbox Galaxy to play your planet. Watch the video to see everything in detail.
Time Trial mode
After raising the limit with new Landing Permissions and Research Tokens for up to 20 million people on each planet, we decided to include a first draft of the Time Trial mode.
This mode is made up of up to 5 race goals like „500,000 people until week 500“. If you reach one goal the race for the next starts. If you fail one goal, you loose. The time you have for each goal depends on the amount of population needed and the difficulty you choose.
The Time Trial mode is clearly not perfect yet. We look forward to hear your feedback.
Trade with Natives
The natives on Rounos will now sell their precious and tasty food to you. Make sure to negotiate first, because otherwise they wont trade with you. The food price depends on their mood and the maximum amount on the number of forests surrounding them.
Natives added to a sandbox map will also trade with you.
Two details among other things we changed:
Your operation systems setting for left handed mouse control is detected and used. Did you know that there are 10-15 % of left handeds folks amoung us?! 😉
Your population now grows based on the space available. This means you will have to deal with the problem of supplying enough resources. The population growth is based on the level of difficulty so you can still keep it easy if you want.
What didn’t make it?
Mission Bora, because we put our focus on the Sandbox Galaxy and Editor for this release.
The Warehouse, because we are still not sure whether it should be able to store all three resources or just one of them at a time.
What is planned guessed for Alpha 10?
The final mission on Bora!
Steam Workshops for sharing Sandbox planets
Steam Achievements and Trading Cards
A new game mode with AI opponents
Early Access Contest – 3 Steam keys to be won
Win a Steam key for a friend by populating Joma Free Play with the most people. One important condition: You have to maintain a positive climate balance. Upload your Steam Screenshots to our community board on steam. The winners are announced in next weeks Friday Report #3 in the blog section!
We just released a small update to early access alpha 8 on Steam.
It adds a „test-mode“ button to the campaign screen. The test-mode allows you to play all available planets and missions without unlocking them. This also includes all constructs in the free play modus.
Jens created a new galaxy for the campaign screen.
Improved the way underwater and coast textures are drawn near the poles so they don’t look stretched anymore.
Ruins of Cite Centers can now be destructed.
City parts that don’t grow because of mission resources or bad mood will show a small warning icon.
Changed the naming of our version so it’s easier to use. Instead of 0.8.1.1302 it’s now „Alpha 8.1 build 1302“.
The January update of our early access version is live now (yes, it’s already February … ).
While the Bora mission is still being developed this update comes with one big new feature: Procedural planets. Meaning you can now generate your own planet with different themes, sizes, landmass, field resources, rocks and forests. The big dice button will generate some random values for the lazy ones among you.
In addition Buoy Stations and Watchtowers can now be built on fields adjacent to your build radius. This makes it easier to reach a specific region on the planet without using a City Center.
The next update at the end of this month will hopefully bring you the final campaign mission on Bora. In addition we are experimenting with AI and it’s quite likely that there will be a game mode with computer enemies and allies.
It’s only two weeks after our last update, but we added some new features to Imagine Earth and decided to release them before Christmas.
So here is what’s new:
Statistic on the air pollution of all your buildings
Enhanced visualization of building influences. Outgoing influences are displayed, too now (e.g. the influence of a Forestry on a Factory). Furthermore we decided to leave decimal values away to make the information more clear.
Sound volume: You can now control the volume of music and sounds in the game.
Production bonus: In real life a diversified resource production is more stable than relying on a single resource (like mono-culture). To take this into account you receive a resource bonus when at least two building types each produce 10% or more of a resource.
Development menu: This has already been mentioned and now made it’s way into the game. You can use it to develop new buildings and upgrades. It makes it more easy to compare the different building types and understand the relationships between them. In addition it is still possible to develop buildings and upgrades in the build and tool ring.
The video gives a short introduction on the development menu, production bonus and the influences some buildings have on each other:
We are currently developing new features for our editor that maybe will find their way into gameplay in some form as well… At least its a huge step towards the possibility of a universe with procedural generated planets and a new game mode called Conquest in addition to the available campaign. The video footage shows what I personally call the „godmode“: The ingame planet editor is taking shape… A big wow from the design department, with that thing running I could create 2-3 planets a day ;D.
Steam Update: Rounos Reworked
In addition we have just published a new early access version on Steam. It brings a completely reworked Rounos mission. The old script had too much stuff happening in parallel. We changed this and it’s much more straightforward now. Special events and side-quests are better communicated and highlighted on the planet and in the mission briefing. A side effect is that old Rounos savegames wont work anymore. Sorry for that, but there were too fundamental changes to the mission.
Hey, we have just integrated Steam Leaderboards into the Imagine Earth score system. After an update on Steam you can see your score for every planet and compare to …
people in your country
people around the globe.
Please note that you will have to finish a mission again to upload the score to Steam.
Tip: If you are using multiple Imagine Earth profiles (e.g. sharing the game with a friend or relative) the best score will count. So you can have kind of a local competition between profiles and only the best will put his or her score to the global leaderboards.
In addition to the leaderboards we also made the Joma mission a bit easier and added new graphics for every planet.
Your thoughts and feedback about the new leaderboards are welcome!
We have released a new demo that comes with many of the new features we have added to the early access version recently. The most important update is that Tuto has been completely reworked and now comes with more buildings, new goals and a much better story presentation. In addition we have unlocked the Free Play mode on Tuto so demo testers can play without time and growth limitations. The Demo is available for downloadon this website and on Steam. just like the Early Access Version.
Read all about the latest Mission on Rounos, the Natives, Alien Investors, Hostile Colonies, Ideon Crystals, Riots, Wild Fires and the 8 new Constructsthe Planet has to offer here…
Influences between constructs aren’t new in Imagine Earth but the tactical importance is raised with the latest update. Buildings are forming production chains which are increasing the value of strategic placement. Here you see a forestry delivering to a factory that is filling the warehouse that itself does supply the mall … just as an example.
The Update version 0.7.0 of Imagine Earth to Steam takes you to a new world called Rounos. Here is all about it
Planet 4 “Rounos” with the next mission of the campaign
AI controls First competing colony that must be challenged in growth.
Alien investors take over the company and aggravate internal competition.
City names (as promised in the crowdfunding campaign) Cities get a random name from a list of funders. You can name them afterwards to your own likings.
makes good use of the useless desert fields. That are growing in times of climate crisis.
Controlling the money system and new financial products boost your income from the colonies but it lowers the lifequality and mood of your people and might at some point provoke riots in exploited districts.
Watchtower The watchtower claims a new piece of land to build like the buoy station does on water. It’s a construction of dominance you can take land of a competitor and increase the claim on your own land, so it is no longer easily invaded.
Mine The mine exploit a fossile resource field and generates goods from it. It is also able to supply three surrounding constructs with resources to raise their productivity.
The forestry generates goods from cropping forests. You should place it next to the woods to get production plus. In future the Factory will depend on Forestry, Mine and Recycling Park for raw materials to raise it’s production.
New world elements
Ideon crystals are rare and costly you may find a few on planet Rounos and can sell them for enormous amounts of money or directly for development coins.
From this planet on the boss will have his own ship, that enters the orbit. It will be his base from where is giving you additional orders and side quests.
The natives of Rounos will not be in the mood to share their land for free. You will have to negotiate and they will want to have your precious industrial goods in return.
Enhanced research system
You can now use your coins to level up the tools in the research menu. Each has 2 Levels that will increase individual effects or add new unique aspects to them.
Disable buildings (to save resources)
New World Elements
Are spreading with the winds deriction from district to forest and other buildings. Can be a result of incidents, explosion, dry lands and riots…
if you beset natives too much or crop their woods. They start riots and burn down your nearby buildings.
From now on cropped forests will end up in a field of stumps. If you do not stop harvesting them early enough. These will take a long time to regrow. Burned Forests will regrow faster because the ash works like fertilizer.
Options within main menu
New savegame menu (number of savegames is no longer limited)
Colorful highlight of player regions in navigation mode
#RL: Founded a company (previously we have been a partnership)
We have a brand new building called „Park district“. It has extensive park areas and houses 25,000 inhabitants AND improves the quality of life for neighbouring districts. Upgrades are „Urban gardening“ and „Green facades“.
The park district is made available on Joma at 600k people.
Parallel to creating the new mission „Rounos“ we put a lot of work in enhancing the Lorian mission. Here are the details:
The 4 capturable buildings are shown in navigation mode
„Quest“ icon triggers side quests (e.g. „slick bay“)
Fixed a lot of small bugs in the meteorite logic
Most meteorites are now dropped on random locations outside and inside the players area
Laser cannon quest is explained better
End-sequence is more consistent and doesn’t start too early anymore
A serious number of other small things 😉
And then there were some general bugs to be fixed (e.g. F12 screenshots not working correct) and we improved the Toolring. Now it’s possible to hook a tool (repair, harvest, …) to the cursor by pressing it’s icon for a second. This will allow you to mass upgrade, repair, .. your buildings more easily.
Episode II: Lorian. This is one monster of a mission. Featuring a 4 times bigger planet than Joma was, with enough space for multiple cities and several million people.
New research system: Fulfilled mission goals are rewarded with stars that can be used to unlock new tools and technologies.
Meteorite strikes – beautiful until they hit you.
New buildings and world elements: Mountains, Research District, Nuclear Power Plant, Oil Platform, Fishery, Buoy Station, Organic Farm and Recycling Factory.
Loads of small gameplay changes and balancing.
New graphic style – we decided to replace the outlines with dynamic shadows and more atmospheric day and night lighting.
Free Play mode for Tuto, Joma and Lorian.
If you would like to play the new version of Imagine Earth you can try the updated demo which now contains the full mission Joma.
If you want to go a step further and play Lorian, you can get the early access on steam and support the further development of Imagine Earth. We will update this version every two month with new content until the planned release of the final version in December.
Some of you told us that they missed the crowdfunding and would like to name a city or have their names in the top 10. Have a look at the „Support Imagine Earth“ store if this is true for you.
We hope you have a lot of fun with this version and would love to hear your feedback and see screenshots of the best and worst situations you experience.