Dear planet colonizers, just in time for the Steam Winter Sale we can offer you a very special update as the new illustrator’s character design has been finalized and successfully integrated into Imagine Earh – Planetary Colonization. Please help us by testing the new features and give feedback into the Steam forum. If you like what we are doing think about reviewing the game on steam – this will help the project a lot!
New Factions and Campaign Characters
You’ll see them everywhere once you start the game. Design wise it’s another evolutionary step forward to the finishing line for version 1.0. Because these people are more likely to be taken serious and showing authentic emotions throughout the campaign.
Whenever there is danger in the air you will now also be able to hear it. When asteroids are raining down on your colonies or Xrathul aliens are closing in to feast on your colonies special tension tracks will be played that reflect these threats in the music of the game.
On the CPU side of the game calculations the code has been enhanced and cleaned up for multi threading. That enhances the game speed quite a lot – especially for systems that have a slow CPU.
Load Planet Dialogs
These screens finally show all the information you need to know when loading a planet in competitions or in the workshop.
Game Pad UI Optimized
All interfaces for game pad controls have once again been overhauled to make it a joy using game pad controllers as well. The game features on Steam are now officially set to full game pad support. Since we haven’t received a lot of feedback on this yet, we’d be happy if you have a try and tell us what you think.
The list of Buildings has been redesigned to make mass repairs, cleaning and upgrading of infrastructure in your colonies a piece of cake.
Hide build menu info when cursor hovers planet behind it
Hide buildings list until first city is built
Reformatted descriptions in victory points overview
Building list notifications centered between bookmarks and factions panels
New startup logo
Fixed campaign research counter
Fixed build panel still shows selected item, when another category is selected
Sound volume should not affect music volume
AI keeps asking for alliance
Icon shown in wrong height over asteroids with rare resources
Most of this winter’s update 62 for Imagine happens under the surface or in the controls and interfaces. There is a lot of fine-tuning to optimize the general usability of the game with gamepad and mouse alike. We also worked on the Xbox implementation and the translation. Yes, the characters in the game will soon not only look completely different, they will speak to you! But according to the season there are also some improvements on the ice planets, a new soundtrack and much more…
A simple and effective optical innovation is that the cursor now emits a light on the night side of planets. As half of the planet is logically in the dark and the landscape there is not very impressive without shadows from the sunlight, this light brings life to the dark. Water surface reflections and also gold, metal and crystals sparkle exactly where you look and act on the planet.
Heat Radius of Volcanoes Increased
Dormant volcanoes can be awakened with ideon bombs and thus heat up the landscape in order to be able to better grow food on icy planets, for example. For a while now, this can also be achieved with thermal generators. It was urgently necessary to increase the heat range of a volcano compared to that of a generator.
Brand New Ring Styles
The style of the construction and tool rings was adapted to each other and visualized in a cooler way. The information about the tools no longer overlays the navigation in the ring but is clearly arranged on the right side.
The snow-covered landscape was optimized and embellished. Small but fine adjustments ensure that the landscape is still visible under the snow cover and that the structure of the surface is seen. Thus the snow cover also makes houses and plants even more recognizable.
New Character Design
Just to get you used to this quantum leap in character design, here is a preview of what the next update will bring. We found a talented illustrator and he redesigned all the characters and taught them how to talk in elaborate animations. We believe this will give a fundamentally new feeling to playing Imagine Earth.
Keyboard and Mouse Controls Info Optimized
We have also optimized the control display for mouse & keyboard control. On top of that there are a few handy new shortcuts.
Another new track has been added to the Imagine Earth soundtrack. Making the whole atmosphere of Imagine Earth more rich, symphonic and diverse.
We added community translations for Polish and Japanese language. If you happen to speak one these languages please let us know how the quality is because we can’t check it ourselves.
Autumn Sale – 35% off now!
Gamepad cursor with action icon for tool
Delete mode für Editor planets
Briefing/Goals/Planet info buttons
Refined control of factions panel (bottom right)
Refined gamepad control of button selection
Directly close build ring
UI problem in Inventory ring description
Refined generation of fossils and resources on planets
Fixed mood influence range of health district upgrade
Fixed buildings sometimes showing with a delay after camera jumps
Increased heating range of volcanoes in cold areas
Build panel now shows building descriptions when no upgrade is hovered
Reduced Xrathul bait crafting resources to three
Improved AI abilities to defned against Assimilators and Xrathul
Hey, welcome, everybody! Finally another juicy release #60 has been finished and look what a catchy title it has! If you want to read more about the new traveling back in time laws in our “Imagine Universe” you should scroll down to “Planet Time Lines” in the Update Release Post. Eye candy of the month are the first scribbles of the brand new character redesign that has just begun. Apart from that a lot has happened under the hood again and in terms of game system optimizations and balancing. We always count on you when it comes to testing the new features in practical implementation. Try everything and tell us your opinion. We are happy to take up your wishes and ideas, what do you think Imagine Earth is missing most of all? But for now please enjoy Update #60,
Martin & Jens | Serious Bros.
The selection of difficulty levels has been given an epic pop-up panel that clearly breaks down the characteristics of each level and also tells you what the positive effects it has on your high score.
Improved Buildings List
The new list of buildings from last update, still needed some adjustments to make it nail down its universal usability. The menu and the listing of functions, tabs and options are now rearranged and also visualized more stylishly.
This is something that we have just started to consistently work on, until the final release of the game. With the new release we have tried to identify the biggest performance killers related to special units, e.g. like Assimilators or a lot of Xrathul ships.
Planet Time Lines
If you load an old savegame or restart the planet and then save it, all savegames who are lying in the future on that planet’s time line will be revoked as you obviously changed the past. This automatically prevents savegames with parallel time lines for the same planet from being created and cleanly breaks everthing down to one single, unique time line. No parallel universes or messy stuff like that.
If you are wondering now what this complex change is supposed to be good for at all, the following should be said. We wanted to make sure that the fate of a planet would play an important role, and that the player would always be able to return to the current state of the planet in order to develop their civilization or repair the environmental damage. At the same time, we didn’t want to trample on the luxurious freedom that a flexible savegame system provides. Don’t even try to guess how long we discussed to come up with this linear solution.
Progress Info in Campaign Screen
The new Progress completion box in the campaign galaxy map is more stylish and also contains the finished research as an achievable goal. Further exciting challenges will follow. For example, the mastered difficulty levels on the different planets will be counted from the next version on and will contribute to complete the overall score in the campaign.
Info Panel for Empty Fields
Even this feature might seem so trivial that one wonders why it is mentioned here. That’s also why it took us so long to realize that it’s missing. From now on a howered empty field gets an info panel as well as one with buildings or objects on it. Simply because there are so many interesting values that can be displayed to it. For example, raw and fossil material deposits were previously shown with field graphics, but these were never explained in words.
User Interface Optimizations
Also rotate planet when dragging outside of the planet area
Consistent UI back navigation
Reworked pause visualization for icons
Increased size of quest icons
Display quest icons of progress icon
Hide still active goals in quest goal overview
Something is happening on this design front, I can only say. If you look at the picture above you might recognize the Midras aliens from the game and you have a look at how they might look like in the future. With the help of our new illustrator we are developing an amazingly vivid fresh style, which will be a quantum leap for the immersive look of the game.
Mechanics & Balancing
Smoothened seismic activity of volcanoes and made it a bit more likely for some to erupt
Forbid building city centers on asteroid impact fields
No longer allow interaction with Illuminati camps after they have been destroyed
Coming Soon: Gamepad Support
Besides that we are currently preparing gamepad support for the game to properly support steam big picture and at some point also game consoles.
Yes! Serious Brothers will be showing Imagine Earth at this year’s online Edition of Gamescom. Have a look at our fancy Indie Arena Online Booth. And the year 2020 is crying out for a permanent 20 key giveaway in the Imagine Earth Booth and on our social media channels! When you return to this page between August 27.-30. you’ll also find the link to dive into our virtual booth directly and win those keys of course!
Get one of 20 Early Access Keys
Subscribe our Imagine Earth Newsletter, Twitter, Discord and Facebook during the Gamescom (27.-30.8.20) and win one of five Early Access keys in every channel. The winners will be announced the day after.
Hol dir einen von 20 Imagine Earth – Early Access Keys
Abonniere den Imagine Earth Newsletter und folge uns auf Twitter, Discord und Facebook während der Gamescom (27.-30.8.20) und gewinne in jedem Kanal einen von fünf Early Access Keys. Die Gewinner werden am Tag darauf bestimmt.
Greatings, space colony managers! We have a fine small update ready for you. Even though Martin is on parental leave at the moment and our new third man Rico is still in the getting into things, we were able to put some nice gameplay updates together for you. If you are still thinking about picking up Imagine Earth you can get it for 35% off at the Steam Summer Sale right now. As always we’d love to get your feedback on the new stuff and wanna know how the latest features work out.
There are now glaring light effects during spaceship landings, construction campaigns, demolition lasers and impulse cannons. But also repair actions, harvesting operations and for example rioting aliens cause colorfully illuminated buildings and areas in their vicinity. Of course, these are particularly impressive at night. Don’t worry, you can deactivate them in the options if it gets too much for your eyes.
New Storage Management
We have reorganized the organization of the stored resources. There are now clearer displays of how much storage space has been reserved for different things and how full the storage rooms actually are. The new structure of the buttons and bars also makes this much easier to understand.
To make the development of your company even more of a challenge, you will now compete in the ranking against 20 major corporations that you might know from well-known science fiction stories. This is only a prelude to the leaderboards soon to be completely renewed. And to make them more readable. They belong to the oldest menus in the game and should be able to show even more rankings.
Improved visualization by coloring the fields for buildings with improved performance through optimal placement
Redesigned user interface with new titles a uniform position for the back button and more consitent menus.
Optimized Building Panel
An optimized building panel gives you more overview and control over all your colony buildings and enables you to bulk upgrade, clean and repair the most urgent cases.
Fixed fade to black transparency problems for panels and tooltips
We fixed a rare bug that prevented you from getting a 2nd landing permission in the first mission.
We’ve made a few tweaks for you that improve terrain, interface and shadow calculation in our global civilization builder. Read news in full detail on the Steam page of Imagine Earth. There’s also 35% off weekend sale until monday…
HBAO – Ambient Occlusion
First of all, you should notice more beautiful shadows in the game, which give the constructs, forests and objects more depth and also connect them to the environment and connect them better with the terrain. We were really looking forward to this quite classic technique called Ambient Occlusion when we switched from our homemade engine to Unity, but even they still had to integrate it into their brand new Universal Renderline.
Blueshift in the User Interface
We set out to change from the turquoise UI design to a bluer layout and to unify and standardize the colors in it. This of course serves the purpose of making the Global Colony Management Interface visually less distracting and peaceful. Some game menu elements have already been adapted, but the process is still ongoing.
Planetary Terrain Textures
Fixed severe Icon Bug
Thanks to our new, automated bug tracking system, it was quickly noticed that many players experienced a bug related to interacting with the new clickable event icons that we have thrown out in the last major update. Problem solved.
35 % Sale until this Weekend
In case you haven’t noticed we have the biggest discount sale ongoing on Steam until Monday! Time to grab a unique game about economic growth and climate crisis. If you feel like spreading the news, here is how we put it when trying to describe Imagine Earth briefly in public. Thanks for your support.
Imagine Earth puts the player in the position of a global economic player. He has to build up and supply his civilization, produce and trade goods into space and compete against other corporations. In order to preserve the environmental quality of life for his inhabitants and to avoid a global climate crisis, he has to find a balance between growth and sustainability.
Thanks for your support! We hope you enjoy the changes to Imagine Earth and let us know your ideas about them in the forums.
Dear space colonists, today we present our latest update for Imagine Earth – Planetary Colonization. Many improvements to the global management system allow you to keep track and control your complex and full-grown colonies and optimize the daily colonizing work on new planets. We would be happy if you test the latest features and give us your feedback and that you come to the forums and put your most desired features on the wishlist. Best regards, Jens and Martin.
P.S: We hope that you and your beloved ones are and stay healthy. Take care!
Great List of Constructs
The new building list represents an almost too modest revolution for total control over your global colonies. Here you get an overview of all buildings in your colony. You can sort them by productivity and condition and have them equipped with upgrades, repaired or cleaned. There is also a list of all resources that are located in your area and can be mined directly. In the city list all districts are listed and can be checked for their quality of life.
What can I say, the veterans among you may already enjoy this as a running gag, but we have to postpone the final release of Imagine Earth 1.0 once again. We ask for your patience and understanding, as it is our main effort to make Imagine Earth really good and a smooth experience. The port to the Unity Engine went relatively well and was worth the work in every respect, but still took twice as much time as we had hoped for. As is often the case, the devil is in the details and there are a lot of game features that need to be balanced and interlinked.
Long story short: We postpone the release until September 2020. It is of course also in the true nature of this project that a global build-up game with economic strategy and authentic planet and climate simulation is a bit oversized for two developers. But we never lost motivation or faith in the core idea and the idealism that made this project so special for ourselves as well. The new date gives us a very generous amount of time to do fine tuning and add some final features. Of course you will always be able to play all finished progress immediately in early access and we will keep you informed on everything…
Remediation and Maintenance
You wished that we introduce the possibility of automatic cleaning of dirt and automatic building repair earlier in the game. The boss will always bring some construction kits for the cleaning center and the maintenance station at the end of the first missions. So they will also be better introduced by the story.
New Item: Propaganda Hack
With the new Propaganda Hack Item you can get the colonists of another faction to revolt. Using the hack will start an uprising in the selected district. This will cause a classic loss of tax revenue and spread to other parts of the city.
Need new challenges playing Imagine Earth? No problem, we have added three new achievements for you to earn. You can complete the mission on Udion Torix or win three competitions on Workshop Planets. One achievement can only be unlocked by building your own planet in sandbox mode.
Interact with Status Icons
This feature is a really practical thing. In the event of a fire, riot, incident or damaged building, you will now have a corresponding icon displayed above the building and you can click directly on it to perform the necessary action such as extinguish or repair. We’ve also unified how the icons above the buildings and units are displayed in the game.
Revised Gaia Graphics and Story
We have rewritten a part of the background story of Imagine Earth. Whenever you discover one of the Gaianic terraforming constructs like a temple or the citadel, the story of the Gaians continues to be told – an ancient race who were able to use and change the planetary force fields. As the game progresses, we will learn why they have left behind their advanced terraforming technology on so many newly discovered planets. Note: In the preview version this is work in progress.
No More Research Limitations
Correctly read, we recently realized that we have long since developed our research system so comprehensively that we only need research budgets as a limiting factor in the campaign missions. From now on you can freely research what you need in freeplay and in competition mode. By building City Centers and Research Districts you can increase the efficiency of your research.
One of those options where you wonder why they have not always been there. When all of your harvesting drones are busy, you can use this simple button to specify that the targeted resource be mined with priority, then a drone is removed from the most worthless resource that is currently being mined.
Jump to Native Twin Camps
As you probably know, the Rounosian Natives always live in twin camps. With this new button you can jump between them.
Switch Upgrades of Towers
Finally, it is also possible to convert the upgrades of towers, frontier buoys and research centers. So depending on the threat situation, energy shields, lasers or pulse cannons can be installed.
You can now also win a competition when all other companies give up their colonies or are taken over.
Allow to use piracy item on all opponent fields (not only warehouse)
Allow to hack stock shares of competitors that are hold by other competitors
Increased rocks, rare resources and deco elements for barren biome type
Send drone to rebuild constructs
Terraforming can make volcanoes erupt
Allow spaceships (e.g. uplink) to land on forests
Territory of other companies taken over by native camps is no longer considered an offensive act
The time has come and the new version with the Unity Engine goes online as a standard version of Imagine Earth. For all those who have not tried it yet, a lot of nice impressions and new visual experiences are waiting. The work of the last months was mainly of technical and graphical nature. We want to inaugurate the official, new version on Sunday and celebrate with Writing Bull in his live stream on Twitch .
The live stream will start tomorrow, Sunday at 15:00 (3pm) Central European Time.
During the show we will press the big red button and the new engine will be unlocked as the standard version on steam. The broadcast is in German, because Writing Bull is one of the most popular streamers for buildup and strategy games in the German-speaking world. We are happy that he discovered Imagine Earth at gamescom in the Indie Arena Booth this year and wants to play it now.
11 Keys Giveaway
If you follow our Twitter account until the show ending around 6pm and subscribe to our monthly newsletter or join the chat on Twitch you can win one of 11 Steam-Keys. The winners will be announced in the stream, but will also receive a prize notification by mail or message. Among other things, the reason for this generosity is, that we want to get our new release tested as soon as possible and are looking forward to your comments, impressions and ideas.
If you want to try out the old version again after tomorrow afternoon on for comparison, you can do so with the following instructions:
Hello lovely space colonizers, a new update had to be done. Some bugs and exotic writing problems in the documents folder of Windows didn’t want to stop appearing for some players while being not reproducible by us. We suspect hyperactive anti-virus programs behind it and the like, but now we’ve rewritten the Imagine Earth method to save your profiles and your savegames to end it once and for all!
No Savegame Left Behind
Imagine Earth will copy your populated worlds and achievements into a new folder the next time you start the game.
Savegames are now stored here: %userprofile%\AppData\Local\ImagineEarth
As always with our updates, all savegames should still work afterwards, a circumstance that is less self-evident than you might think, or so to say that causes extreme activity at our end 😉 Please try if everything still works as usual.
Steam Cloud Support
On that occasion we added steam cloud support for our game. This means savegames and scores will now be synchronized via Steam.
Depending on the amount of savegames you have and your upload speed this may take a while when starting the game the next time.
Unity Engine Beta
Of course also the new Unity Engine beta version of our game has also undergone some optimizations as we want to change to the new Universal Pipeline of the Unity Engine with the new year if all goes well. If you want to have a look at it, check in the last dev post how easy you can unlock it on Steam. Everything is already in its place and running. https://www.imagineearth.info/alpha-56-preview/
Greetings Colony Managers, surely you are wondering what happened to the monthly updates that we used to deliver all the way. The simple reason is that big changes are coming. After 5 years of early access we decided to make an engine switch to Unity before finally releasing the game.
We worked restlessly and after two month the new version is ready to be tested. So to make it short if you’re already supporting Imagine Earth in early access we wanted to give you the opportunity to join the preview of the new version.
Why all the work you might ask. Well we simply wanted to make it easier for us to provide you with great visuals and to have a better out of the box stability and compatibility than the community driven Monogame engine, we used before. It also gives us easy portability to other platforms and consoles. New opportunities await us in terms of graphics and shaders so the quality, look and the atmosphere of the game can finally meet the aspiration and complexity of its content that we have created over all the years.
Please help us getting the new baby tested!
Right-click Imagine Earth in your Steam Library.
Under “Properties…” click “Betas”
Enter the password “unitypreview”.
Important note: You can always leave the beta and return the the existing version of the game. All savegames will be compatible!
The current version comes with automatic crash reporting. This means that we will receive a technical error report that will help us to find and fix the problem.
List of Improvements
A good example for these beautiful opportunities is the new ocean shader.
See the noble metal deposits glitter in the sun.
Experience physics based rendering for all constructs in the world.
Improved lighting system renders the world more colorful and shining.
Finally we have an improved solution for the 3D sounds in the world and it comes with new effects for incoming space ships. -Finally we have a contemporary implementation for hd video for the intro and cut-scenes.
A new style for the planetary shield generated by the great pyramids.
Expect more exciting stuff to happen in Imagine Earth – Planetary Colonization soon as the Unity universal render pipeline is still in development we keep the game up to date of course. After all this engineering work we can’t wait to get back into game design and put some well thought-out ideas into practice. Please stay tuned for what comes next.