All posts by jooki

Convenience Update 1.01

So, just as you’re used to from seven years of Early Access, we continue to make Imagine Earth better and add new features. You can be curious about what is still to come and please do not stop to contribute your feedback, ideas and wishes to the development.

Auto-Mining Function

We want to move further in the direction of making automation work better. An important step in this direction is the auto-mining function for warehouses named in the title.
When you activate it, your harvester drone automatically flies off and harvests valuable resources. The system even makes sure that different resource loads are collected evenly and prioritizes those that you have reserved for storage. The previous mining tool then also serves as a way to manually prioritize a resource for mining.

Overlay for Resources

It is now possible to activate overlays for rare resources, fossil resource deposits, fertility, temperature and building types via the building menu on the left side of the screen. Some will recognize these from an earlier version. Back then they were immature, but we have revised and brought them back.

Optimized Gamepad Controls

We’ve optimized the gamepad controls and now you can use the directional pad to jump directly to your spaceports to trade, jump to workshops to craft, or jump to the cities or gaia constructs in your area of influence.

World Editor: Control other Factions

When you build a new world in the world editor, you can now click on the factions at the bottom right to switch to them and build buildings for them. Another step in the direction that you can soon script entire missions with story.

Mixed Feelings

Personally, after the particularly brilliant start of the final version of Imagine Earth, we currently have mixed feelings about the feedback we get. Regarding the reviews, it just feels like the game is being torn between two fronts. Some complain about too many dialogs and constant explanations, while the other front is unhappy about too little tutorial and too weak, incomprehensible instructions. Looks like this is really a tricky topic and we have to admit that the idea of making it a challenge to explore and understand the game itself doesn’t have the necessary appeal for everyone.

Anyways, we would really love to have a broader picture, so if you have played Imagine Earth already and normally don’t feel like writing reviews for games, we warmly invite you to take a few minutes and give Imagine Earth a review.

New Features

Added: Uncover rare resources with scan even when paused
Added: Highlight new Goals with animation
Added: Bonus missions: End Competition after completion. Other competitors will leave the planet to you
Added: Interactive context infos for gamepad controls
Added: Gaia forces to the ring whenever there’s place
Improved: Make shallow ocean look better
Improved: Difficulty “Hard” – Reduce Colony Payout (AIs go bankrupt)

New Fixes

Fixed: On Bora you could pre-activate the great pyramid
Fixed: Terraform item sometimes did not work
Fixed: Harvesting of rare resources is cancelled when loading a savegame
Fixed: Magni unable to complete as can’t decontaminate
Fixed: Undiscovered rocks show their resource type in the description
Fixed: Colony rating layout
Fixed: Wrong gamepad description dialogs taken out to reduce messages
Fixed: Gamepad controls: If renaming cities the game menu was opened
Fixed: Bora: Mission script error if player takes over other city ruins

Full Release – Out now!

Out of Early Access with
World Congress Update

Seven years have passed since our real-time global civilization simulation Imagine Earth first embarked on its epic journey through Early Access. Today, the full version of the game finally launches here on Steam – with a big launch update to boot!

Thanks to the 43,000 Supporters – You made this happen
First of all, a big thank you to all EA supporters, for your interest and support over all these years! You have made the continuous and independent development of this unusual game possible – global building sim, which can become a real survival thriller in the conflict between growth and sustainability.

Official Launch Trailer

Please stay tuned, we are tinkering with a complete Early Access history recap
Imagine Earth entered Early Access in May 2014, and has been growing ever since, with updates coming approximately once a month. Today’s update is our biggest yet. We’ve rewritten the rules for competition and freeplay mode by introducing the ‘Word Congress’ – a democratic allegiance containing every faction on the planet, brought together by the threat of a climate crisis and environmental collapse.

Final Release FeatureThe World Congress
This is where the battle between sustainable and exploitative corporations takes place. The World Congress is a democratic body with wide-ranging powers, to which each faction on the planet sends a representative. The factions have voting rights in the congress that correspond to their share in the galactic population. In the voting process, they decide on taxes and subsidies, funds for projects, penalties for rule breakers, and emergency aid. In addition, a representative of the United Space Nations USN is always present.

Proposal Round

At the beginning of a session of the congress, each delegation can propose new resolutions, which are then voted on. When resolutions are passed they apply to all factions.

You can see who benefits from your resolutions, as well as who stands to lose out. This data will help you make calculated political decisions.

Voting Round

Once the proposals submitted by the delegations are ready for voting, each faction pursues its own interests. The symbols on the representatives indicate whether they are more likely to vote in favor of or against a bill. Voting behavior is also influenced by a faction’s agenda, strategic advantages and by loyalty in alliances. However, nothing is certain until the final vote is counted. Diplomatic tensions abound!

World Status

This screen is always accessible and provides an overview of the state of the planet. Here you can see how different global trends develop in relation to each other.

LeaderboardsAs you may have noticed, all leaderboards of the early access version have been reset for the Imagine Earth 1.0.

What does the future hold?

Of course, this isn’t the end of the road for Imagine Earth. We’re planning to compile a list with all the unfinished ideas we’ve collected in the backlog to ask you what you think the game really needs. We are already working on an addon where you will be able to colonize procedural galaxies.

Hotfix 1.0.7

  • Joma: Fixed Birons not willing to by your medicine (really stupid…)
  • Reduced default world congress intervall for campaign and freeplay mode to 30:00
  • Updated Russian translations for UI elements
  • Fixed a few bugs that lead to exceptions or crashes

Final Release Date – May 25

Imagine Earth – Steam full release date revealed

Global real-time civiliation sim Imagine Earth finally has a Steam release date along with a massive update.Big News Space Colony Managers,
It’s been a long lasting journey of over seven years through the hyperspace of Early Access for Imagine Earth – Planetary Colonization. Our global real-time civilization sim Imagine Earth finally has an official Steam release date and will be delivered with a massive “world congress” update PC on 25th May.

Thank you all for making this possible.

Some of you have been following our project for ages, popping in every few years, and some are new to it, having only recently joined our quest for new, habitable worlds. Over all these years, the game has found over 43,000 supporters who have made the development of our world simulator possible until today.

Beta Test for Release Feature

In the next few days we will be making available a beta version of a new feature we are currently working on. If you would like to participate in this beta, please join our Discord server: https://discord.com/invite/fCJAUxc.

Open Space Addon

In parallel, we have already started planning and producing an addon in which you will be able to colonize procedural galaxies and the exchange of goods and commodities between planets will be strengthened. It will also be possible to upgrade your own space base and equip the settlement capsules with special properties.

Early Access Recap Post

To celebrate this important milestone, we will write a comprehensive summary of all the events and developments during that time. It’s going to be a turbulent journey through time.

Community Survey

Over the time of development, we have accumulated a long list of good ideas that we think would be great additions to the game. However, we want to get your opinion and wishes on how best to improve the game. Get ready for a big poll around the release.

Here you’ll find the official press release. Here is the release post on Twitter from you afterwards we’d be happy if you would push it with likes and retweets.

Imagine Earth – Last Ea Update

Greetings Space Colonists,

we hope you are all well and ready? We have the next update ready for you! While summarizing the new features and changes to the interface, world, and game mechanics, I realized that #65 is probably the most comprehensive update in Imagine Earth’s Early Access history, and will remain so as Imagine Earth comes out in a month and a half as version 1.0 and exits Early Access!

Good Bye Early Access

Who would have thought that, to myself these words seem quite unreal and strange after almost seven years of EA. First of all, thank you for your interest and support over all these years! You have made the continuous independent development of this unusual global building and economic strategy game with environmental and climate simulation possible.

Price Increase

Of course, as we approach the final release of the game, it’s worth mentioning that we’ll be ending the Early Access discount for backers and early birds in a week after update #65. The price of the game will increase to $24.99/€ But this has been thought of for years and is quite common and will not happen before Thursday 4/23/21. Those who grab it by then will save themselves the 25 % increase in the full price. But we’re convinced that after 7 years of 1-2 month updates Imagine Earth has reached a quality, depth and maturity we can be proud of and which justifies a new price. Nevertheless, of course we understand the following question:

What Else is There to Come?

But as you might have guessed, it doesn’t end there. This update boasts an almost endless list of fixes and tweaks, but since the last update we’ve been working on quite a few other innovations besides the ironing. The final release will include a brand-new feature, the World Congress, which forces the various corporations to the negotiating table, where they must work together to negotiate measures against climate and environmental destruction. As a game mechanic, this strengthens the interaction between the corporations and also the already established diplomacy system, since the negotiations have a direct impact on international relations.

Final Release Features

The World Congress

The World Congress is in the making and will be ready for release End of May, it is where the amount of redistribution between sustainable and exploitative corporations will take place in the future. The congress will also be a democratic body in which all factions have voting rights corresponding to their share of a planets population. In the future, taxes on resources and trade will also be decided there, the revenues of which will flow into a World Fund from which important investments can be made. In addition, this body with global authority can also decide on penalties for corporations that have sabotaged or harmed others.

Emissions Trade

We remain committed to delivering an authentic environmental simulation with Imagine Earth. To do this, we have recently revolutionized the emission trade that exists in the game. For this update, we have simply reduced the redistribution, because the previous solution made farming unprofitable. As a result, the game has regulated away the climate problem by making all corporations go bankrupt due to overly high flat fees. For the final release version there will be a new system for trading emission rights, only the share of the world population decides how much greenhouse gases a faction may blow into the air.

Content of This Update

UI Optimizations

  • The influence of buildings and other effects they had in a certain radius are now visualized with dashed outer borders instead of colored field markers.
  • If one of the groups has not landed yet, it has been shown as failed / eliminated in the Victory Panel so far.
  • Show loading animation enlarged and in the center of the screen.
  • When you change the game speed, the game fades in time display.
  • In the final screen of a failed mission, the title and menu ring were missing.
  • Correction: The button for landing permission button activates the placement of City Center again.
  • If you now open the research panel or the technology menu, you will receive clear introductory texts that explain the playful function of the interface.
  • Navigation panel: Show own cities – No. Cities of other factions: Show names only when hovering.
  • Icons of other factions and units are displayed permanently again.
  • Quick actions overlay smileys to show quality of life from now on.
  • There were just too many smileys over cities trying to visualize the quality of life of balanced districts.
  • Unit Uplink: Ads were not centered over them.
  • Previously her already 20% field pollution prevented the construction ring from opening on this field.
  • Faction and trade panel was re-centered.
  • Tool ring closed again for traders when clicked from further outside.
  • Fixed 11 different graphic problems on the UI.

World and Balancing

  • Towers and research districts now clearly indicate with a bright light if they have active laser or pulse cannons installed for defense.
  • Contamination icons are more important than inefficiency icons.
  • Repair icons are more important than inefficiency icons. Also so you can see the rebuild tool in case of destruction.
  • Strange deductions were displayed in the ring menu for districts with optimal quality of life.
  • There is now only a maximum of 3 Xrathul, Assimilators or Pirates at the same time.
  • Assimilators now also attackable with fire, but this has only weak effect.
  • Prevent the opposing factions from spamming the player with diplomatic messages and alliance offers.
  • Warehouses and towers needed a revamp of the method that dynamically lets you drive out of the ground when upgrades are made.
  • The same, broken method had prevented missiles from neatly riding up from the silo in the Space Port when they were finished building. Which made them virtually invisible to players, making mission completion visually difficult.
  • If you had taken over a faction, a city, so far this collected the victory point for it.
  • The mood of the city is now saved.
  • Fire particle effect was reduced from 9×2 to 4 emitters. In addition, it now looks visually reduced so that you can still see something on the planet below.
  • When jumping to a custom city, do not open the tool ring.
  • Damn, all planets had ring?! How long has that been the case?
  • Field marker recolored the colors of the other markers every time.
  • Oceanic water surface was too crinkly.
  • Underwater objects were sometimes faded out too early.
  • Titanium mesh was not set directly.
  • Titanium asteroids on Tuto removed.
  • Some units were rendered gray.
  • Camera movements of cutscenes de-jerked.
  • Terrain-stoneyness locked icon added.
  • Trader spaceships – animation went crazy when hovering.

Complete Playtest

  • Mission Tuto: bars in the supply capsule were missing.
  • Planet Rounos: Joe Dectow’s AI built strange things and sometimes just didn’t do anything it was supposed to.
  • Planet Bora – Planetary shield was displayed above all pyramids.
  • Planet Edora – The mission got stuck at the end sequence.
  • New dialogs that are important to the story can no longer be pushed away as easily as before. As a result, fewer details and info are now lost unintentionally.
  • Completion screens for successfully completed missions no longer overlap.
  • Various fixes for bugs in the missions Joma, Lorian and Magni, which sometimes made them rarely or not at all playable.

AI Balancing

  • In the future, the AI will be prevented from repeating friend requests. Until now, if you were too nice to them, they would literally bug you with alliance offers.

Game Setup UI

  • A faction says “Hello” succinctly when you select them.
  • Do not show Speaker in Game Setup Editor menus.
  • New yellow Okay Button when you are in the options for setting up a custom game on a single planet for competition and endless play mode.
  • The number of research licenses is adjustable.
  • We moved the UI a bit to the right, so that you can see the place behind menu and character.
  • Minimum and maximum planet temperatures were swapped.

Sound Optimizations

  • World Sounds, Spoken Language and UI Sounds are now separate options. So in addition to the music, everything can be beautifully fine-tuned for individualized sonic enjoyment of Imagine Earth.
  • Pirates, Xrathul, Uplinks and other merchants now have default greetings that come whenever you click on them.
  • “Plink” loading sound built out at the beginning of the game because proven to be annoying.
  • Two different, new voice announcements when you launch into the main menu.
  • The sound effects in the UI now sound more impressive than ever.
  • Volume of speakers turned down so they no longer overdrive.
  • Sound overload removed when you first start the custom game setup.

List of building panels

  • Cleaning tab – move nuclear contamination to the bottom because you can’t do anything anyway.
  • Various Highlight and Comfort tweaks.

Resource panels

  • Population dropdown now includes extensive indication of when a new landing permit will be issued.

Fixes

  • You could blithely wander around the planet with a tower because you could move it within your own radius.
  • It was possible to use the left gamepad stick or the mouse during cutscenes and crash the game.
  • Switching to the new Unity version brought illustrious render and shadow effects. Hard to imagine such a thing.
  • This was also possible in the planet view of the editor.
  • Even with shortcuts you could open unwanted panels.
  • If you pressed the restart button on a planet, you suddenly started with a different number of victory points.
  • Button hover sound was often played twice.
  • Disable UseGuiScale for all fullscreen panels and set optimal size.
  • Whenever a faction said something and the speech bubble closed, the speaker and dialog popped up again briefly in the message panel.
  • Object shadows (except planet): shadow casting for buildings, etc. can be deactivated.
  • Strange striped graphic errors in the terrain display.
  • Black holes – alpha color values of transparent terrain layers corrected.
  • Planet in the main game menu does not rotate.
  • Overglow Sunburn issue after update to Unity 2020.2.7f1.
  • Sea surface hidden colony borders.
  • Operation of different panels, hovering through on planets.
  • UI was lost when loading during a cutscene.
  • Quest icons flicker on planet silhouette.
  • Space was cut off from certain camera angles.

World Congress & Space DLC

  • Open Space Planet Menu.
  • AI voice allocation on regularities.
  • Use UI speaker with subpanel in voting.
  • Open Space game concept – A new company in each round.
  • Onboarding of Alex a new member of the Serious Brothers Clan.
  • We developed a concept that in Open Space mode you have a space base where you can store items. These can then be taken in limited numbers in the capsule to the planet.
  • We got the latest version of Imagine Earth running on Xbox One X and One S and to our delight, it runs very well on these consoles after some tweaks.
  • Initial load times and GPU optimized on Xboxes.
  • Xbox Achievements built in.
  • Xbox Submission build and visualization.
  • Created a whole mountain of Xbox Submission icons.

63 – Character Revolution

Dear planet colonizers, just in time for the Steam Winter Sale we can offer you a very special update as the new illustrator’s character design has been finalized and successfully integrated into Imagine Earh – Planetary Colonization. Please help us by testing the new features and give feedback into the Steam forum. If you like what we are doing think about reviewing the game on steam – this will help the project a lot!

New Factions and Campaign Characters

You’ll see them everywhere once you start the game. Design wise it’s another evolutionary step forward to the finishing line for version 1.0. Because these people are more likely to be taken serious and showing authentic emotions throughout the campaign.

Tension Tracks

Whenever there is danger in the air you will now also be able to hear it. When asteroids are raining down on your colonies or Xrathul aliens are closing in to feast on your colonies special tension tracks will be played that reflect these threats in the music of the game.

Performance Optimizations

On the CPU side of the game calculations the code has been enhanced and cleaned up for multi threading. That enhances the game speed quite a lot – especially for systems that have a slow CPU.

Load Planet Dialogs

These screens finally show all the information you need to know when loading a planet in competitions or in the workshop.

Game Pad UI Optimized

All interfaces for game pad controls have once again been overhauled to make it a joy using game pad controllers as well. The game features on Steam are now officially set to full game pad support. Since we haven’t received a lot of feedback on this yet, we’d be happy if you have a try and tell us what you think.

Interface Changes

The list of Buildings has been redesigned to make mass repairs, cleaning and upgrading of infrastructure in your colonies a piece of cake.

  • Hide build menu info when cursor hovers planet behind it
  • Hide buildings list until first city is built
  • Reformatted descriptions in victory points overview
  • Building list notifications centered between bookmarks and factions panels
  • New startup logo

Fixes

  • Fixed campaign research counter
  • Fixed build panel still shows selected item, when another category is selected
  • Sound volume should not affect music volume
  • AI keeps asking for alliance
  • Icon shown in wrong height over asteroids with rare resources
  • Editor build menu can now be used with gamepad

62 – Light in the Dark

Most of this winter’s update 62 for Imagine happens under the surface or in the controls and interfaces. There is a lot of fine-tuning to optimize the general usability of the game with gamepad and mouse alike. We also worked on the Xbox implementation and the translation. Yes, the characters in the game will soon not only look completely different, they will speak to you! But according to the season there are also some improvements on the ice planets, a new soundtrack and much more…

Light Curser

A simple and effective optical innovation is that the cursor now emits a light on the night side of planets. As half of the planet is logically in the dark and the landscape there is not very impressive without shadows from the sunlight, this light brings life to the dark. Water surface reflections and also gold, metal and crystals sparkle exactly where you look and act on the planet.

Heat Radius of Volcanoes Increased

Dormant volcanoes can be awakened with ideon bombs and thus heat up the landscape in order to be able to better grow food on icy planets, for example. For a while now, this can also be achieved with thermal generators. It was urgently necessary to increase the heat range of a volcano compared to that of a generator.

Brand New Ring Styles

The style of the construction and tool rings was adapted to each other and visualized in a cooler way. The information about the tools no longer overlays the navigation in the ring but is clearly arranged on the right side.

Winter Wonderland

The snow-covered landscape was optimized and embellished. Small but fine adjustments ensure that the landscape is still visible under the snow cover and that the structure of the surface is seen. Thus the snow cover also makes houses and plants even more recognizable.

New Character Design

Just to get you used to this quantum leap in character design, here is a preview of what the next update will bring. We found a talented illustrator and he redesigned all the characters and taught them how to talk in elaborate animations. We believe this will give a fundamentally new feeling to playing Imagine Earth.

Keyboard and Mouse Controls Info Optimized

We have also optimized the control display for mouse & keyboard control. On top of that there are a few handy new shortcuts.

New Soundtrack

Another new track has been added to the Imagine Earth soundtrack. Making the whole atmosphere of Imagine Earth more rich, symphonic and diverse.

New Languages

We added community translations for Polish and Japanese language. If you happen to speak one these languages please let us know how the quality is because we can’t check it ourselves.

Autumn Sale – 35% off now!

Gamepad Refinements

  • Gamepad cursor with action icon for tool
  • Delete mode für Editor planets
  • Briefing/Goals/Planet info buttons
  • Refined control of factions panel (bottom right)
  • Refined gamepad control of button selection
  • Directly close build ring

More Fixes

  • UI problem in Inventory ring description
  • Refined generation of fossils and resources on planets
  • Fixed mood influence range of health district upgrade
  • Fixed buildings sometimes showing with a delay after camera jumps
  • Increased heating range of volcanoes in cold areas
  • Build panel now shows building descriptions when no upgrade is hovered
  • Reduced Xrathul bait crafting resources to three
  • Improved AI abilities to defned against Assimilators and Xrathul

60 – Time Travel Done Right

Hey, welcome, everybody! Finally another juicy release #60 has been finished and look what a catchy title it has! If you want to read more about the new traveling back in time laws in our “Imagine Universe” you should scroll down to “Planet Time Lines” in the Update Release Post. Eye candy of the month are the first scribbles of the brand new character redesign that has just begun. Apart from that a lot has happened under the hood again and in terms of game system optimizations and balancing. We always count on you when it comes to testing the new features in practical implementation. Try everything and tell us your opinion. We are happy to take up your wishes and ideas, what do you think Imagine Earth is missing most of all? But for now please enjoy Update #60,

Martin & Jens | Serious Bros.

Difficulty Levels

The selection of difficulty levels has been given an epic pop-up panel that clearly breaks down the characteristics of each level and also tells you what the positive effects it has on your high score.

Improved Buildings List

The new list of buildings from last update, still needed some adjustments to make it nail down its universal usability. The menu and the listing of functions, tabs and options are now rearranged and also visualized more stylishly.

Performance Optimizations

This is something that we have just started to consistently work on, until the final release of the game. With the new release we have tried to identify the biggest performance killers related to special units, e.g. like Assimilators or a lot of Xrathul ships.

Planet Time Lines

If you load an old savegame or restart the planet and then save it, all savegames who are lying in the future on that planet’s time line will be revoked as you obviously changed the past. This automatically prevents savegames with parallel time lines for the same planet from being created and cleanly breaks everthing down to one single, unique time line. No parallel universes or messy stuff like that.

If you are wondering now what this complex change is supposed to be good for at all, the following should be said. We wanted to make sure that the fate of a planet would play an important role, and that the player would always be able to return to the current state of the planet in order to develop their civilization or repair the environmental damage. At the same time, we didn’t want to trample on the luxurious freedom that a flexible savegame system provides. Don’t even try to guess how long we discussed to come up with this linear solution.

Progress Info in Campaign Screen

The new Progress completion box in the campaign galaxy map is more stylish and also contains the finished research as an achievable goal. Further exciting challenges will follow. For example, the mastered difficulty levels on the different planets will be counted from the next version on and will contribute to complete the overall score in the campaign.

Info Panel for Empty Fields

Even this feature might seem so trivial that one wonders why it is mentioned here. That’s also why it took us so long to realize that it’s missing. From now on a howered empty field gets an info panel as well as one with buildings or objects on it. Simply because there are so many interesting values that can be displayed to it. For example, raw and fossil material deposits were previously shown with field graphics, but these were never explained in words.

User Interface Optimizations

  • Also rotate planet when dragging outside of the planet area
  • Consistent UI back navigation
  • Reworked pause visualization for icons
  • Increased size of quest icons
  • Display quest icons of progress icon
  • Hide still active goals in quest goal overview

Character Redesign

Something is happening on this design front, I can only say. If you look at the picture above you might recognize the Midras aliens from the game and you have a look at how they might look like in the future. With the help of our new illustrator we are developing an amazingly vivid fresh style, which will be a quantum leap for the immersive look of the game.

The Crew – Maybe you recognize these fellowers from befor their face lift?

Mechanics & Balancing

  • Smoothened seismic activity of volcanoes and made it a bit more likely for some to erupt
  • Forbid building city centers on asteroid impact fields
  • No longer allow interaction with Illuminati camps after they have been destroyed

Coming Soon: Gamepad Support

Besides that we are currently preparing gamepad support for the game to properly support steam big picture and at some point also game consoles.

Imagine Earth – Gamescom 2020 giveaway

Yes! Serious Brothers will be showing Imagine Earth at this year’s online Edition of Gamescom. Have a look at our fancy Indie Arena Online Booth. And the year 2020 is crying out for a permanent 20 key giveaway in the Imagine Earth Booth and on our social media channels! When you return to this page between August 27.-30. you’ll also find the link to dive into our virtual booth directly and win those keys of course!

Get one of 20 Early Access Keys

Subscribe our Imagine Earth Newsletter, Twitter, Discord and Facebook during the Gamescom (27.-30.8.20) and win one of five Early Access keys in every channel. The winners will be announced the day after.

Hol dir einen von 20 Imagine Earth – Early Access Keys

Abonniere den Imagine Earth Newsletter und folge uns auf Twitter, Discord und Facebook während der Gamescom (27.-30.8.20) und gewinne in jedem Kanal einen von fünf Early Access Keys. Die Gewinner werden am Tag darauf bestimmt.

Here’s how to get the Keys


Five keys for new Twitter Followers: SeriousBrothers on Twitter

Five keys for new Facebook Followers: Imagine Earth Facebook Page

Five keys for new Subscribers of: Imagine Earth Dev Newsletter

Five keys for new Joiners on: Imagine Earth Discord



59 – Glaring Light Effects

Greatings, space colony managers! We have a fine small update ready for you. Even though Martin is on parental leave at the moment and our new third man Rico is still in the getting into things, we were able to put some nice gameplay updates together for you. If you are still thinking about picking up Imagine Earth you can get it for 35% off at the Steam Summer Sale right now. As always we’d love to get your feedback on the new stuff and wanna know how the latest features work out.

Light Effects

There are now glaring light effects during spaceship landings, construction campaigns, demolition lasers and impulse cannons. But also repair actions, harvesting operations and for example rioting aliens cause colorfully illuminated buildings and areas in their vicinity. Of course, these are particularly impressive at night. Don’t worry, you can deactivate them in the options if it gets too much for your eyes.

New Storage Management

We have reorganized the organization of the stored resources. There are now clearer displays of how much storage space has been reserved for different things and how full the storage rooms actually are. The new structure of the buttons and bars also makes this much easier to understand.

Campaign Rating

To make the development of your company even more of a challenge, you will now compete in the ranking against 20 major corporations that you might know from well-known science fiction stories.
This is only a prelude to the leaderboards soon to be completely renewed. And to make them more readable. They belong to the oldest menus in the game and should be able to show even more rankings.

Improved Visualization

Improved visualization by coloring the fields for buildings with improved performance through optimal placement

Interface Redesign

Redesigned user interface with new titles a uniform position for the back button and more consitent menus.

Optimized Building Panel

An optimized building panel gives you more overview and control over all your colony buildings and enables you to bulk upgrade, clean and repair the most urgent cases.

Fixes

  • Fixed fade to black transparency problems for panels and tooltips
  • We fixed a rare bug that prevented you from getting a 2nd landing permission in the first mission.
  • New translation for brazilian store texts
  • Ingame time speed problem fixed
  • Crash in stock panel
  • Also many many UI fixes done

Graphic Booster

We’ve made a few tweaks for you that improve terrain, interface and shadow calculation in our global civilization builder. Read news in full detail on the Steam page of Imagine Earth. There’s also 35% off weekend sale until monday…

HBAO – Ambient Occlusion

First of all, you should notice more beautiful shadows in the game, which give the constructs, forests and objects more depth and also connect them to the environment and connect them better with the terrain. We were really looking forward to this quite classic technique called Ambient Occlusion when we switched from our homemade engine to Unity, but even they still had to integrate it into their brand new Universal Renderline.

On the night side of the planet, you can now see by comparison how well the shadows make things more plastic even in the absence of sunlight.

Blueshift in the User Interface

We set out to change from the turquoise UI design to a bluer layout and to unify and standardize the colors in it. This of course serves the purpose of making the Global Colony Management Interface visually less distracting and peaceful. Some game menu elements have already been adapted, but the process is still ongoing.

Planetary Terrain Textures

When moving to the Unity Engine, the textures where displayed in a slightly reduced size, now they can be enjoyed in all their detail thanks to specific adjustment.

Fixed severe Icon Bug

Thanks to our new, automated bug tracking system, it was quickly noticed that many players experienced a bug related to interacting with the new clickable event icons that we have thrown out in the last major update. Problem solved.

35 % Sale until this Weekend

In case you haven’t noticed we have the biggest discount sale ongoing on Steam until Monday! Time to grab a unique game about economic growth and climate crisis. If you feel like spreading the news, here is how we put it when trying to describe Imagine Earth briefly in public. Thanks for your support.

Imagine Earth puts the player in the position of a global economic player. He has to build up and supply his civilization, produce and trade goods into space and compete against other corporations. In order to preserve the environmental quality of life for his inhabitants and to avoid a global climate crisis, he has to find a balance between growth and sustainability.

Thanks for your support! We hope you enjoy the changes to Imagine Earth and let us know your ideas about them in the forums.

Enjoy playing and stay save, Jens and Martin