Dear Space Colony Managers,
A lot has been going on behind the scenes in the last few months, we’ve been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this update post, there’s also a preview of new features that we plan to deliver with the next versions and DLCs in the first half of this year.
If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.
The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture.
What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.
Moving instead of demolishing
You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.
This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.
New button for complete campaign reset
To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.
New space backgrounds
There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.
- New more open look for the selection ring
- New info box style
- Prices for tech & research are now fixed instead of being dependent on trade on planets
- Population loss is no longer so blatant and fast when the mood is very bad
- City Center now only has living space for 50,000 colonists
- AI opponents no longer land right next to each other at the start of the game
- Xrathul: Damage to the ship also reduces resource hunger before departure
- In challenge mode, the ranking on the current challenge planet is now displayed instead of the eternally identical mission description.
- Automatic savegame name also shows last activated quest
- Back button no longer triggered by right mouse button
- No more icons in the pause screen
- Lousy performance of fireworks and GameOver explosions improved
New models of fishing boats optimized
We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.
- Right stick not only jumps to cities but also to events
- Show left shoulder button icon directly on research button if stock trading is not yet available
- Tab symbol is no longer displayed for Cities
Preview – Exentensions
For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.
- Trader landing animation hangs
- Help dialog hangs over the store menu in the campaign
- Streets are faded out too early
- Colony value is wrong directly after loading a savegame
- No more congress invitations after mission end
- Journal hotkey flicker
The new game mechanic, which prevents the demolition and replacement of districts if there is not enough free living space for the population, has unfortunately led to problems, as population growth is often too fast.
We have therefore removed this aspect for the time being and will bring it back in a modified form as part of the next update.
- Fixed “demolition” still being called “resettle” for districts
- Fixed city centers still having high tax revenue and resource consumption although population was halved with the update
- Fixed unlimited tech licenses provided by supply capsules
- Fixed error in editor when trying to use functions without having the related high-tech constructs
- Fixed missing ground texture for native camps
- Fixed icons hidden within fires and their smoke particles
- Fixed start animations of traders sometime not being shown
- Fixed right click no longer closing in-game panels like research
- Fixed active tool (e.g. repair) blocking game from ending
- Fixed error when starting another planet after leaving a planet that had fires
- Changed mixed colors of trader and native storage to a single color
- Make sure that players see landing animation for other factions arriving on the planet in most of the missions