We’ve made a few tweaks for you that improve terrain, interface and shadow calculation in our global civilization builder. Read news in full detail on the Steam page of Imagine Earth. There’s also 35% off weekend sale until monday…
HBAO – Ambient Occlusion
First of all, you should notice more beautiful shadows in the game, which give the constructs, forests and objects more depth and also connect them to the environment and connect them better with the terrain. We were really looking forward to this quite classic technique called Ambient Occlusion when we switched from our homemade engine to Unity, but even they still had to integrate it into their brand new Universal Renderline.
Blueshift in the User Interface
We set out to change from the turquoise UI design to a bluer layout and to unify and standardize the colors in it. This of course serves the purpose of making the Global Colony Management Interface visually less distracting and peaceful. Some game menu elements have already been adapted, but the process is still ongoing.
Planetary Terrain Textures
Fixed severe Icon Bug
Thanks to our new, automated bug tracking system, it was quickly noticed that many players experienced a bug related to interacting with the new clickable event icons that we have thrown out in the last major update. Problem solved.
35 % Sale until this Weekend
In case you haven’t noticed we have the biggest discount sale ongoing on Steam until Monday! Time to grab a unique game about economic growth and climate crisis. If you feel like spreading the news, here is how we put it when trying to describe Imagine Earth briefly in public. Thanks for your support.
Imagine Earth puts the player in the position of a global economic player. He has to build up and supply his civilization, produce and trade goods into space and compete against other corporations. In order to preserve the environmental quality of life for his inhabitants and to avoid a global climate crisis, he has to find a balance between growth and sustainability.
Thanks for your support! We hope you enjoy the changes to Imagine Earth and let us know your ideas about them in the forums.
Dear space colonists, today we present our latest update for Imagine Earth – Planetary Colonization. Many improvements to the global management system allow you to keep track and control your complex and full-grown colonies and optimize the daily colonizing work on new planets. We would be happy if you test the latest features and give us your feedback and that you come to the forums and put your most desired features on the wishlist. Best regards, Jens and Martin.
P.S: We hope that you and your beloved ones are and stay healthy. Take care!
Great List of Constructs
The new building list represents an almost too modest revolution for total control over your global colonies. Here you get an overview of all buildings in your colony. You can sort them by productivity and condition and have them equipped with upgrades, repaired or cleaned. There is also a list of all resources that are located in your area and can be mined directly. In the city list all districts are listed and can be checked for their quality of life.
What can I say, the veterans among you may already enjoy this as a running gag, but we have to postpone the final release of Imagine Earth 1.0 once again. We ask for your patience and understanding, as it is our main effort to make Imagine Earth really good and a smooth experience. The port to the Unity Engine went relatively well and was worth the work in every respect, but still took twice as much time as we had hoped for. As is often the case, the devil is in the details and there are a lot of game features that need to be balanced and interlinked.
Long story short: We postpone the release until September 2020. It is of course also in the true nature of this project that a global build-up game with economic strategy and authentic planet and climate simulation is a bit oversized for two developers. But we never lost motivation or faith in the core idea and the idealism that made this project so special for ourselves as well. The new date gives us a very generous amount of time to do fine tuning and add some final features. Of course you will always be able to play all finished progress immediately in early access and we will keep you informed on everything…
Remediation and Maintenance
You wished that we introduce the possibility of automatic cleaning of dirt and automatic building repair earlier in the game. The boss will always bring some construction kits for the cleaning center and the maintenance station at the end of the first missions. So they will also be better introduced by the story.
New Item: Propaganda Hack
With the new Propaganda Hack Item you can get the colonists of another faction to revolt. Using the hack will start an uprising in the selected district. This will cause a classic loss of tax revenue and spread to other parts of the city.
Need new challenges playing Imagine Earth? No problem, we have added three new achievements for you to earn. You can complete the mission on Udion Torix or win three competitions on Workshop Planets. One achievement can only be unlocked by building your own planet in sandbox mode.
Interact with Status Icons
This feature is a really practical thing. In the event of a fire, riot, incident or damaged building, you will now have a corresponding icon displayed above the building and you can click directly on it to perform the necessary action such as extinguish or repair. We’ve also unified how the icons above the buildings and units are displayed in the game.
Revised Gaia Graphics and Story
We have rewritten a part of the background story of Imagine Earth. Whenever you discover one of the Gaianic terraforming constructs like a temple or the citadel, the story of the Gaians continues to be told – an ancient race who were able to use and change the planetary force fields. As the game progresses, we will learn why they have left behind their advanced terraforming technology on so many newly discovered planets. Note: In the preview version this is work in progress.
No More Research Limitations
Correctly read, we recently realized that we have long since developed our research system so comprehensively that we only need research budgets as a limiting factor in the campaign missions. From now on you can freely research what you need in freeplay and in competition mode. By building City Centers and Research Districts you can increase the efficiency of your research.
One of those options where you wonder why they have not always been there. When all of your harvesting drones are busy, you can use this simple button to specify that the targeted resource be mined with priority, then a drone is removed from the most worthless resource that is currently being mined.
Jump to Native Twin Camps
As you probably know, the Rounosian Natives always live in twin camps. With this new button you can jump between them.
Switch Upgrades of Towers
Finally, it is also possible to convert the upgrades of towers, frontier buoys and research centers. So depending on the threat situation, energy shields, lasers or pulse cannons can be installed.
You can now also win a competition when all other companies give up their colonies or are taken over.
Allow to use piracy item on all opponent fields (not only warehouse)
Allow to hack stock shares of competitors that are hold by other competitors
Increased rocks, rare resources and deco elements for barren biome type
Send drone to rebuild constructs
Terraforming can make volcanoes erupt
Allow spaceships (e.g. uplink) to land on forests
Territory of other companies taken over by native camps is no longer considered an offensive act
The time has come and the new version with the Unity Engine goes online as a standard version of Imagine Earth. For all those who have not tried it yet, a lot of nice impressions and new visual experiences are waiting. The work of the last months was mainly of technical and graphical nature. We want to inaugurate the official, new version on Sunday and celebrate with Writing Bull in his live stream on Twitch .
The live stream will start tomorrow, Sunday at 15:00 (3pm) Central European Time.
During the show we will press the big red button and the new engine will be unlocked as the standard version on steam. The broadcast is in German, because Writing Bull is one of the most popular streamers for buildup and strategy games in the German-speaking world. We are happy that he discovered Imagine Earth at gamescom in the Indie Arena Booth this year and wants to play it now.
11 Keys Giveaway
If you follow our Twitter account until the show ending around 6pm and subscribe to our monthly newsletter or join the chat on Twitch you can win one of 11 Steam-Keys. The winners will be announced in the stream, but will also receive a prize notification by mail or message. Among other things, the reason for this generosity is, that we want to get our new release tested as soon as possible and are looking forward to your comments, impressions and ideas.
If you want to try out the old version again after tomorrow afternoon on for comparison, you can do so with the following instructions:
Hello lovely space colonizers, a new update had to be done. Some bugs and exotic writing problems in the documents folder of Windows didn’t want to stop appearing for some players while being not reproducible by us. We suspect hyperactive anti-virus programs behind it and the like, but now we’ve rewritten the Imagine Earth method to save your profiles and your savegames to end it once and for all!
No Savegame Left Behind
Imagine Earth will copy your populated worlds and achievements into a new folder the next time you start the game.
Savegames are now stored here: %userprofile%\AppData\Local\ImagineEarth
As always with our updates, all savegames should still work afterwards, a circumstance that is less self-evident than you might think, or so to say that causes extreme activity at our end 😉 Please try if everything still works as usual.
Steam Cloud Support
On that occasion we added steam cloud support for our game. This means savegames and scores will now be synchronized via Steam.
Depending on the amount of savegames you have and your upload speed this may take a while when starting the game the next time.
Unity Engine Beta
Of course also the new Unity Engine beta version of our game has also undergone some optimizations as we want to change to the new Universal Pipeline of the Unity Engine with the new year if all goes well. If you want to have a look at it, check in the last dev post how easy you can unlock it on Steam. Everything is already in its place and running. https://www.imagineearth.info/alpha-56-preview/
Greetings Colony Managers, surely you are wondering what happened to the monthly updates that we used to deliver all the way. The simple reason is that big changes are coming. After 5 years of early access we decided to make an engine switch to Unity before finally releasing the game.
We worked restlessly and after two month the new version is ready to be tested. So to make it short if you’re already supporting Imagine Earth in early access we wanted to give you the opportunity to join the preview of the new version.
Why all the work you might ask. Well we simply wanted to make it easier for us to provide you with great visuals and to have a better out of the box stability and compatibility than the community driven Monogame engine, we used before. It also gives us easy portability to other platforms and consoles. New opportunities await us in terms of graphics and shaders so the quality, look and the atmosphere of the game can finally meet the aspiration and complexity of its content that we have created over all the years.
Please help us getting the new baby tested!
Right-click Imagine Earth in your Steam Library.
Under „Properties…“ click „Betas“
Enter the password „unitypreview“.
Important note: You can always leave the beta and return the the existing version of the game. All savegames will be compatible!
The current version comes with automatic crash reporting. This means that we will receive a technical error report that will help us to find and fix the problem.
List of Improvements
A good example for these beautiful opportunities is the new ocean shader.
See the noble metal deposits glitter in the sun.
Experience physics based rendering for all constructs in the world.
Improved lighting system renders the world more colorful and shining.
Finally we have an improved solution for the 3D sounds in the world and it comes with new effects for incoming space ships. -Finally we have a contemporary implementation for hd video for the intro and cut-scenes.
A new style for the planetary shield generated by the great pyramids.
Expect more exciting stuff to happen in Imagine Earth – Planetary Colonization soon as the Unity universal render pipeline is still in development we keep the game up to date of course. After all this engineering work we can’t wait to get back into game design and put some well thought-out ideas into practice. Please stay tuned for what comes next.
The title of this update blog post successfully names Update #53s uber feature. Workshop enables you to share the planets and challenges you created in the terraforming mode. While creating a planet their, you can now define Opponents, Rules and Events and they will be saved for the players of your challenge. You can then upload them to steam directly from the game. Read here how easy it is actually is. The best world creations might even make it into the game itself…
This is just the beginning. We will implement more abilities to script missions, create other factions, modding speakers and landing ships soon. What we already have is a workshop forum thread, leave your ideas on what you wanna create and mod right there.
New Quest Vizualization
All the goals in campaign missions are now grouped into quests of around 5-8 goals and their completion results in winning a central mission goals. That improves story telling and makes it much easier to recall in which context you are doing a certain goal.
New Game Options
Freeplay / Competition now offer to start a „Custom Game“ which are totally self configured by you. „Workshop Games“ have rules, elements and opponents predefined by the creaters of the challenge that you loaded from steam workshop. „Terraform Game“ Means you start a challenge which you created in Terraforming maybe to test it before uploading to Steam Workshop.
Lately brazilian language was added by DuH!! Thanks so much for that contribution. Chinese translation updated to latest version.
New Epic Title Theme
New Music for Imagine Earth by Zevik Perry, thanks man!
Crafting menu in the workshop now has 3 item categories now Offensive items / Structures and Utilities.
Creating a challenge in the sandbox now allows you to define rules, elements and opponents and save them with the planet.
Level 3 city expansion for City Center is available from start in Free / Competition Mode
Destruction process is having a nice debris effect.
Asteroid smoke column tuned, looking much better
Description for Leens Spacebot
Old building icons reworked. Progress ring optimized
Improvements for Magni and Bora Mission
builder drones are now needed to reconstruct a ruin.
Building orders have priority for builder drones over destruction orders. However repair and destinguish orders have top priority.
items that are generated by certain buildings have a lower generation rate growth when you get 2x 3x 4x… units of a building.
We got rid of item limit that was set to 8 because the places in the toolring.
Research queue has 6 slots and shows them now no more than 6 active researchs are possible from now on.
„Sell button“ in trade menu is reconfigured to „Sell overproduction“
Explosive device does not damage constructs on neighouring fields anymore.
Mood Fix: Natives where too depressed, you always had to gift something before you could trade
Exploding uplink drone balancing: Doesn’t take out all buildings around it anymore
Warning sounds are now independent from time.
„Warehouses are not running“ bug
Problem with ideon maps sold by natives.
Wrong speakers for denial dialogs.
Remediation center does now start one cleaning process after the other instead of twenty at the same time.
Gold storage increased endless because auto trade with Midras was activated who pay in Gold
Levelup Bug: City Center no longer needs a drone to update itself
Overkill Bug fixed: all connected buildings exploded ;/
In the first update for Imagine Earth in March you’ll find many optimizations for UI and AI that lay ground for innovative new game play features consider the next update to revolutionize core game play at several odds and ends.
Extended research menu
The research menu has a new optional viewing mode where all details are presented directly on screen instead of as tool-tips. For now the compact view still stays the default view, so you have a perfect overview for all your research processes.
We also optimized the filters in the research menu. You can highlight research options according to what their primary effect is. That makes it easy to adjust your research strategy to suit your specific needs.
Upgrades in build menu
The building descriptions in the build menu now also contain all upgrades of the building and their potential pros and cons.
Upgrades that have already been researched can be activated here to be automatically build together with the building.
Visualization of competitors
We made the visualization of competitors more compact and consistent to the rest of the user interface. Instant intuitive visibility for the ranking, diplomatic status and victory points. More over you see which incidents or catastrophes are impacting their colonies and also the resulting share price drops.
Competition rating UI reworked
We reworked the competition ratings table. The x-axis now has the different types of colony points needed to win the competition. We added more captions and explanation texts to clarify all aspects.
Faction messages in tool ring
When accessing a city center other factions are now talking to you directly – we are working on making this communication as personal as possible…
Factions have individual agendas
Factions do now have individual agendas that add character and individual tactics to the 8 different corporations you can play in competition and freeplay mode.
Cooperative: Cooperative diplomatic sentiment.
Aggressive: Aggressive diplomatic sentiment. Sabotages other colonies.
Sustainable: Preserves the environment and prefers buildings with low emissions.
Exploitative: Tries to get as many fossil and rare resources as possible. Does not care about environmental impacts.
Expansive: Trying to own as much territory as possible. Does not like it when someone takes over territory.
Trader: Focuses on trade. Likes to sell resources and items.
Gaian: Tries to get as many temples as possible and generate Gaia.
Oceanist: Prefers to build the colony on the coast and the sea.
Scientist: Researches as many technologies as possible.
Water foam at the coast line
A decent foam line at the coast makes it easier to identify the exact sea level and whether fields are land, coast or ocean. This is an addition to the waves the are rolling in and breaking.
Building type visualization
There are several options in the build menu that help to visualize certain states and objects in the world. For example it can colorize buildings by their type to provide a better overview.
Additional changes & fixes
You can now sell incomplete packages of rare resource to free up space in the warehouses.
New city center sounds!
Workshop menu got a face lift.
Build menu buttons reworked.
All campaign planets have decoration and environment objects like mountains suitable to their planet theme now
Big Illuminati Pyramids can’t burn anymore
Unified calculation of field and construct values to improve AI decisions and simulation speed
If you loose competition you won’t get spammed by the professor commenting on that anymore .
Build menu: you can now have a certain category activated that stays open also when you hover another for short operations. So you can keep your eye on your inventory or the forces you have ready.
AI in sandbox is no longer saved and transferred into created planets.
Bora: AI allies may no longer build their second colony next to the great pyramids to prevent the mission plot from getting stuck.
Happy new year again, this time from China! As Steam has started its Lunar New Year sale „Imagine Earth“ is 25% off for the first time in 5 years Early Access. Don’t wait for more until the game is finished ;). We are accompanying this sale with an update release that brings you much more than redesigned game characters and a classic strategy game styled build menu for advanced gameplay…
Please note that we are looking for beta-testers who can check on our new update releases days earlier than other players, please mail us if you happen to be that enthusiastic about getting your fingers early on new updates of Imagine Earth!
Meet the New Crew
The old avatars of the main crew members in the campaign are some years old by now and we always knew we’d have to give these guys a makeup someday. Nothing is a better way of showing how this game has grown up over the years than the evolution of Limas character. It goes all the way back when it was a casual game idea with comic characters. Maybe we should not have opened this old box 😉 but with the final release coming in 2019 this nostalgic flashback came over Jens..
The Brand New Control Menu
A new build menu on the left side of the interface will keep you informed about all your build options. Coolest thing about it is that this menu also shows your inventory and on top the craftable items. It has a category for all your gaia forces and shows if they are fully loaded. You won’t have to visit a workshop anymore to craft your stuff. It comes in addition to the classic build ring, so nothing changes, you just get more options.
The control menu also offers a set of visualization tools. you can highlight fields that are threatened by rising sea-level caused by global warming. You can highlight rare resources, fertility, ground pollution, construct types and colony areas.
Standalone Diplomacy & Trade Panels
If you open a trade or a crafting panel it will be centered on screen from now on. The background is blurred out and playtime is paused, so you can concentrate on deals and negotiations with factions and traders.
We are currently experimenting with how the drones are working. We decided to limit the city centers drones to one per level – so you are starting now with one instead of two. This makes it more important to level your city.
The maintenance station no longer comes with a build drone. Instead it comes with a repair drone that only does repair jobs and will automatically do this in the range of the building. As before it can be upgraded with a fire station.
Same goes for the remediation center. It now has a special remediation drones instead of a build drone
Gaia & UI Balancing
Based on feedback and the experiences we received from Wuik in the steam forums, we had another look at the Gaia balancing. The following changes have been done:
Doubled Gaia production
Reduced price of Gaia container
Display correctly how much Gaia is available in a temple
In addition display how fast Gaia is created and how this is influenced by the nearby population
Dear Colony Managers, in this update we increase the visual and gameplay diversity of our planets with the themes Jungle, Terran, Swamp, Barren, Volcanic and Frozen. Also we dedicated a lot of our time into making the Tuto and Joma mission a better experience. Read on to find out what else has changed.
Also we are the EGX in Berlin this weekend presenting Imagine Earth in hall 7 at Station Berlin, if you happen to be there come over! In addition we start a week long deal on steam with 20% off beginning on monday…
Rocks, Asteroids & Scanner
Gaia Forces in Build Ring
UI & Graphics
Balancing & Fixes
Rocks, Asteroids & Scanner
Asteroids now can contain all types of rare resources. They look different and when you decide to throw one of these asteroids against an opponent you might accidentally send him a big present full of ideon or lithium.
Scanners are having an increased scan radius and an increased value in gameplay. You will now have to scan all rocks to find out if there’s any gold, titanium, lithium or ideon hidden in them.
Rare resources are automatically detected when you take over the field into your build radius. The amount of rare resources on all planets has been raised in general.
Gaia Forces in Build Ring
You can now access all the forces you have loaded in temples right from the build ring. Therefor we have thrown the forest ring out of the ring menu because you can only build forests with seed bombs from now on and the different types of forest weren’t relevant enough for gameplay to take up an own slot in the main build menu.
Drones no prioritize open tasks. Dealing with fires is most important, followed by repairing highly damaged buildings. After that they will deal with new buildings and other things. They only return to the city center when they need a package to build something.
We have set up six general presets or themes for planets, so you can choose quickly under which conditions you want to play a competition round or freeplay. Choices are Terran conditions, Frozen World, Swamp, Barren, Jungle or Volcanic World.
In addition there are new mountain models on many of our planets.
We reworked the first three missions, so that you can play more straight through without being interrupted by dialogs and story suddenly popping up. More story elements are now clickable in form of info and mission icons. So you can start cut-scene when you are ready. On the other hand we made them auto started when nothing was happening story-wise for some time so you don’t miss important story elements.
To make the factions more personal we have individual victory messages when others win in competition mode.
Steam store front has been translated into Spanish
Many new Russian translations for buildings, tools and UI
UI & Graphics
Bookmark panel on the upper right has a special section for dangers now
New panel to display construct and upgrade details on technology screen
New character for the Midras Miner
Visualize fertility influence more clearly
Districts: blue light when level-up possible
Increased display size of warning icons
Reduce snow intensity on streets
Text colors on menu buttons changed so text stays more readable
Added out of money message for multi-upgrading
Progress ring for temple plundering
New landing animation for Leen’s ship
Trader Icons darker
Spaceport launch ramp remodeled
When you take over an opponents city by buying up his shares you will no longer have to pay an extra money fee for the takeover as you paid for the shares already.
City center takeover only costs shares (no more money)
Rebuilding a city center with a new landing permit is now free of charge because generally you have paid for the landing permit itself or earned it otherwise.
You will be getting more dividend payments out of shares you hold of other corporations to make the feature more relevant.
The emission levy costs for air pollution have been reduced as it was so high that it ate up almost all of the companies profit.
New range upgrades for maintenance and remediation buildings
Relocating fishing ships made cheaper
Warehouse: Default storage for energy food and goods is smaller. Reduced price for upgrades
Increase the amount of rare resources on planets
AI should include pollution in field assessment
Glass factory and solar park no longer need 45°C to reach max productivity
Reduced native trade frequency
Reduced Bironix trade favor to 10%
Increased number of science level research goals
Activated desertification (!)
Adjacency bonus for the stone quarry doesn’t work if rocks are in the water
Food shortage despite reported overproduction
Remediation does not work on ruin fields
Negative ghost income on startup
Radius of lasers and health districts is sometime incorrect
Black hole on top of small planets (e.g. Tuto)
Fixed 4:3 screen UI problems
Research tool-tips were sometimes partly outside of the screen
Dear Colony Managers, space is getting more frightening by now as a new threat is arising. Read about space pirates, special vendors, unique landing ships for all eight corporations and much more in our latest update release #45. Here’s what we got for you this time:
Beware the Space Pirates
New Item: Resource Piracy
Unique Landing Ships
Three Specialized Traders
Resource Trading Partners and Auto-Trade
Emission Trade and Visualization
More New Features & Fixes
Beware the Space Pirates
These nasty creatures land a strange kind of unknown flying object right over your warehouse to plunder it with their tractor beam. Simultaneously they start firing their board cannon to vandalize your base.
You can helplessly sit back and relax until they have stolen enough and loose interest. Or, you can choose to pay a ransom or install an energy shield onto a tower to block the guys off from your warehouses. In later missions you might as well develop lasers or pulse canons to give them a warm welcome if they ever return…
New Item: Resource Piracy
These pirates are not only a threat that randomly happens. You can also craft a landing control to send them upon one of your opponents. Sweet addition: You get half of what their ship can steal.
Unique Landing Ships
We are proudly presenting individual colony landing ships for all eight corporations.
After having introduced the individual factions last update now you can tell the difference between them by looking at their landing ship, which is automatically expanded into the main city tower after landing.
Three Specialized Traders
They come around with awesome looking new space ships amazing landing animations ;-). And they are specialized to trade either wares, items and tech, or rare resources.
Resource Trading Partners and Auto-Trade
The resource panel has been split into a money and a resources part. This helps to put the four basic resource classes and their storing and trading issues directly into the middle of your attention.
It now also shows you if there is another colony or trader able and willing to sell a certain resource to you when you need it (e.g for crafting).
You can also activate the automatic purchase and sale of resources. Note that this involves trading with every potential trading partner – regardless of whether the price is fair or not.
Emission Trade and Visualization
The emission levy now always must be payed as soon, as a company on the planet has a negative emission balance. Environmentally friendly corporations get emission trade payouts if there is a company that pays in.
The global emission balance is now visualized with positive values when the world’s climate is OK. It’s represented with negative red numbers when climate balance is going bad. Much more intuitive isn’t it?
More New Features
Now you get written info on all construct upgrades left to the tool ring.
The field info panel with details on deposits, pollution and other values of a single field is now also visible in navigation mode.
The probability of occurrence of riots and epidemics was too low. it has been increased by about 40%.
When using the seed bomb or nitro-skirlide seeds you can now see how well the plants will grow in that area.
There’s now a countdown for competitors coming down and landing their capsules. This puts you a bit under time pressure to find the best place for the base.
You can buy landing permits in missions as soon as you got the second city center. Good news in case a city is burning down.
Temples can now be repaired.
Trading panel improvements
Rewritten – Hypergate Ideon Objective – the vendor states out more clearly have to find and also sell the ideon crystal to him to open hyperspace gate into Udoxia Galaxy.
Rebalanced – Higher runtime costs for remediation centers
Fixed – Temples are no longer charging themselves apparently by surrounding nature or stuff
Fixed – Rocks had a shimmering on the surface as if they where rare resources
Fixed – A city center landing is now final – no more abort and vanishing of the landing capsule
Fixed – Background of colony value
Changed – Loading screens animations
Fixed – Many particle emitter problems
Fixed – Warehouse Upgrades couldn’t be activated in the tech-panel
Fixed – Cure goal bar looked finished after half of the task
Fixed – Savegame buttons in sandbox mode or messed up
Highscore background bar is reworked
Fixes for Rounos mission: Joe story plot does not wait for clicking the quest icons anymore.
Tornado fix – still visible in navigation when multiple tornados in one field.
Midras Extractor Temple has model and animation fixes
Midras Digger fixed model and particle system. Dust when drilling.
Thanks for your attention once again! We hope you enjoy playing Imagine Earth and share with us your ideas on development.