All posts by martin

FReport 12 – New Trailer & Logo

This Friday Report is about the redesigned new game logo of Imagine Earth, its latest official trailer as well as the crowdfunding credits for our backers and it covers game features like the merchant and research licences.

New Logo

As you may have already noticed we have a new logo and the website received a little redesign. Here is the new Imagine Earth logo compared to the old one:

2015-05-29_Logo

New Trailer

In addition to the new logo Jens also created a brand new trailer. Here it is, should be dubbed professionally!

Crowdfunding Credits

The credits are now grouped by perk – as we promised during the crowdfunding. Thanks again to all friends and supporters!

Merchant and Research Licenses

We changed some details to make an earlier appearance of the Merchant possible. The first planet he will visit now is Joma. He will buy food, goods and energy and he sells research licenses and development funds. The research licenses are permanent meaning that you can buy one on Joma and take it over to Lorian and the following missions.

2015-05-29_Merchant

That’s it for this week. Alpha 12 is planned for next week. This release wont add new features, instead we focused our efforts on enhancing the existing missions. More on this next week – and please remember to leave a comment on the new trailer.

FReport 11 – Planetary Shield

Planetary Shield

Since we didn’t have enough time, the first version of the Bora mission had to be released without a visualization for the planetary shield.  As you can see in the header image the planet now has a quite beautiful shield around it’s atmosphere.

City Border

We tried to replace the bollards of the player’s city border  with a laser fence. Since it allows to distinguish the different cities much easier we decided to use it for the other players, too and add some polishing. Here is the result:

2015-05-21_CityBorder

New Trailer

Jens is creating a new trailer, because some time ago we realized that our current trailer is really old. It lacks a lot of new features that have been added during the last months.

Free Play

I am currently working on a new “Free Play” menu that will be added to the main menu. It will allow you to start a custom game with a few clicks. You only have to decide on the game mode and take a randomly generated planet or pick one from the campaign planets or sandbox. The game modes currently available are “Competiton” (population goal), “Open World” (no goal) and “Time Trial” (population goals within a certain time).

FReport 10 – Plans for Alpha 12

What is planned for Alpha 12?

After the release of Alpha 11 last Friday we will now focus on polishing the existing missions. Here are some examples of the things we plan to enhance:

  • Introduce Merchant and Warehouse in the Joma mission
  • The research licenses sold by the merchant will be limited, but you will keep them for the next mission.
  • Split the abilities of the temples: Illuminati temples have the ability to start a fire and to force a volcanic eruptuion. The stonehenge like temples from the Joma mission have the ability to fertilze land and to raise land from the ocean.
    To balance this another field will become a desert respectively ocean.
  • The laser defence will be properly introduce within the Lorian mission.
  • We will reduce the amount of people you need to win Lorian

In addition we will add the following things:

  • Outro
  • Geothermal Power Plant
  • Based on the level of difficulty and it’s individual likes the AI will choose more climate-friendly buildings
  • Game menu to start a custom game on any planet. E.g. you can start a competition mode game on either a campaign planet or a sandbox planet without having to switch between the different menus.

What aspects of the mission would you like to change?

Please let us know. This is the perfect time for you to make a dent in the creation of Imagine Earth.

Alpha 11 – Final Mission

Alpha 11 of Imagine Earth on Early Access finally brings the last Bora mission of the single player campaign and delivers as well Giant Robotic Exploitation Machines, Planet Bora, Trading Cards, Illuminati, The Space Merchant, Space Trade with Aliens, Disruptive Volcanoes, Graphic Options and much more.

It’s not as polished and finished as we would have liked but we wanted it out so you can get new impressions on how the game features develop. Let us know what you think.

Please consider writing a short review to push it on steam!

Space Merchant

The space merchant (see imagine above) is a new building that has it’s introduction in the Bora mission. He arrives from time to time to sell things like developments funds and meteorite strikes and to buy resources and Ideon crystals. This said it’s a good idea to build warehouses so you are prepared when he arrives.

2015-05-08_Merchant

Laser Defense

As you can see it melts away giant meteorites which can be quite helpful from time to time. You can build the laser defense by upgrading  your research district.

2015-05-06_Laser

Volcanoes

Geological investigations allow you to display volcanic activity. Every fossil-based or ground influencing building near a volcano (e.g. a geothermal power plant) will increase the seismic activity and through this the probability of an eruption. This also goes for exploding buildings and incidents. So you better be careful, because  you definitely don’t want a volcanic outburst near your city!

2015-05-08_Volcano

Illuminati Temples

After offering a sacrifice in the temple it will start to pool gaian energy. The more happy people live nearby, the more energy is collected. You can use it to: 1. Make soil fertile 2. Start a fire on any forest or building 3. Cause a destructive volcanic eruption.

2015-05-08_Temple

Electronic Employee

The Electronic Employee is a robotic device specialized on the extraction of resources and human capital from your planets and bases. He grows assimilating cables to infiltrate and take over your headquarters. That’s spoiler enough. Play the Bora mission and find it out by yourself.

2015-05-08_Employee

Graphic Settings and Performance

The graphic settings now comes with options for the shadow quality and the details of textures and particles. Depending on your system this should allow you to increase the frame rate about 20% .

2015-04-16_GraphicSettings

Steam Trading Cards

Jens created 6 cards with small and big images. In addition 6 badges you can craft with 6 emoticons and 3 profile images.

2015-05-08_TradingCards

And that’s it 🙂 Again: Please consider writing a short review to push it on steam! Thanks a lot!

PS: For more information on what’s coming next please follow our weekly Friday Report.

FReport 9 – Spoiler Alert!

Don’t continue to read this report if you want to be completely surprised by what is happening in the final mission of Imagine Earth’s campaign.

This week we have been working on the merchant, the meteorite and the endboss – all important parts of the final Bora mission. As we already mentioned in last week’s report, we will postpone the Alpha 11 release to next week.

Merchant Trade

Last week I removed the rigid connection between stars and research funds (stars are what you receive during the campaign for achieving things; research funds are needed to research new tools and enhancements). After doing this I was now able to add research funds to the trade offer of the Merchant. The screenshot shows all things he will offer. The prices are subject to balancing.

2015-05-01_Merchant

Meteorite 2.0

Jens built a new model for the meteorite.

2015-04-28_Meteoritejpg

The Endboss

There he is! The Endboss of Imagine Earth is making it’s way into the game! A few days ago Jens created the the models and during the last two days I have been implementing the necessary logic to use them for the mission. Starting from an Uplink that supplies him with orders he spreads like an infection to the nearest city. On his way he is taking over all buildings and when he finally reaches the City Center you will loose you whole city.

2015-04-28_Endboss

What’s up next week?

Immediately after writing this post and publishing it, I will continue to work on the Bora mission script. There is still a lot to be implemented, tested and polished. And we might have to add a way to defend against meteorites 😉

Friday Report #8 – Illuminati Temples, Volcanoes and German Games Award

This week for us was dominated by the German Games Awards. Aside from this Temples now have some superpowers and seismic activity increases the probability of a volcanic eruption.

Illuminati Temples

Temples now have up to three superpowers:

  1. Make ground fertile
  2. Start a wildfire
  3. Cause a volcanic eruption

To be able to use them the temple needs to be charged. How long it takes depends on the number of people living around the temple. So it’s a good idea to build your cities nearby.

2015-04-24_Illuminati

Volcanoes and Seismic Activity

Geological investigations allow you to display volcanic activity. Every fossil-based or ground influencing building near a volcano (e.g. a geothermal power plant) will increase the seismic activity and through this the probability of an eruption. This also goes for exploding buildings and incidents. So you better be careful, because  you definitely don’t want a volcanic outburst near your city!

2015-04-24_Seismic

German Games Awards 

We had two nice days in Berlin attending the opening of the International Games Week and the awards ceremony of the German Games Awards. But the nomination must be enough for now they handed the award over to somebody else ;).

Friday Report #7 – Performance, Settings & Temples

This week we mainly improved the games performance and added new graphic settings. In addition we finalized the concept for temples in the game and started with the implementation. Remember that all changes will be published with the Alpha 11 release planned for May 1st.

Graphic Settings and Performance

The graphic settings now comes with options for the shadow quality and the details of textures and particles. Depending on your system this should allow you to increase the frame rate about 20% .

In addition to this Martin has been searching for performance bottle necks and memory leaks. He was lucky enough to find several of both so even without changing graphic settings Imagine Earth should run more smoothly.

2015-04-16_GraphicSettings

The screenshot was take on a system without dedicated graphics adapter – so 30 fps is quite good.

Concept for Temples

Instead of plundering a temple you can also bring a sacrifice. This will give you access to the temple and it’s powers. The powers include making fields fertile, starting a wildfire somewhere on the planet and even letting volcanoes erupt. To use them you have to wait until the “believe energy” is full. The time this takes depends on the amount of population in nearby buildings.

2015-04-16_TempleIlluminati

And how do these powers work? We don’t know, but Twostone has kind of an explanation for it:

I would describe this power as a technology that we have not fully understood yet. But why shouldn’t we use it?

What’s up next week?

We will build all necessary logic and user interface elements for the Illuminati temples and add them to the Bora mission.

If there is time left we will also add a new way of earning development funds that can be used to unlock technologies.

Also we will attend the price gala of the “Deutscher Computerspielpreis” where we are nominated for best game design. If you haven’t voted for the audience award yet you should do it now: http://dcp-voting.gamezone.de

Friday Report #6

We received a lot of feedback since the release of Alpha 10. After taking a few days off during the Easter days, we decided to focus on bugfixes and enhancements based on this feedback. This left only few time to work on other stuff, but we managed to update the early access version and demo with the changes (alpha 10.1).

Research and Development Funds

We are working on a concept to make sure research and development are better distinguishable and easier to understand. A first step was to add new icons so they have a clear connection to research and development (at least we hope so).

2015-04-10_ResearchDevelopment

The next step will be to disconnect the research funds from the mission goals. Until now you could only earn up to 5 research funds per mission and there was no way of receiving additional funds in a free game. We plan to change this by doing the following:

The mission goals of the campaign (five per mission) will continue to give you stars. A new mission or free play will start with one research fund for every star you have. In addition you can earn additional research funds from non-mission goals and they will also be offered by the merchant. However these will not last for the next mission or another free play.

What’s up next week?

We have been adding several new graphic effects and performance hungry features like AI opponents during the last alpha releases. It’s time to enhance the performance of Imagine Earth. In practical terms this means that Martin will add more graphic options that allow you to increase the game performance.

Meanwhile Jens will continue working on the Bora mission and together we will add the final details for the Space Merchant.

Alpha 10 – Competition

Hi Folks, Alpha 10 is out now! It comes with many new features such as the new competition game mode that adds competing ai colonists. They are still behaving a bit experimental. There are different fossil resource deposits now which will run out over time. We started adding steam achievements – claim your victories by starting the game. A redesign of the info panel now keeps the ground conditions visible even with a building on top. The warehouse is available as from Lorian and can store your overproduced energy, food and goods. In addition we have updated the demo version.

If you appreciate our work and like the game please consider writing a short review to push it on steam!

Competition Mode

The competition mode is available for all campaign planets and also for every planet you generate in the sandbox.

In this mode you have to reach a certain population goal and can choose up to 4 AI players. The screenshot above shows a game against 3 opponents. How fast they grow depends on the amount of resources available and the difficulty you choose. You can also steal their land and buildings with watchtowers. In this first version of the AI they wont defend themselves.

The navigation (space key) helps to maintain an overview and the stats menu allows you to compare in detail.

Fossil Resources & Info Panel

The info panel received a new look and some additional functionality:

  • The information of building and field are now separated, so it’s always possible to see all details.
  • When focusing a building in the development menu or in the build ring you can now see the production range of the building.
    E.g. a fishery will produce between 8 and 20 food depending on where you place it. Putting it onto fishing ground is essential. In addition you should make sure to leave some free fields between fisheries.
  • For fossil fields the gray bar shows the amount of resource left in the field. The energy produced by fossil power plants will go down over time. This will make buildings like coal power plants much more powerful, but you will have to be careful to use them the right way. Fossil resources are limited…

2015-03-19_FossilResources

Warehouse

The warehouse is a new building in the goods category. It can store up to 3000 goods and its upgrades add the ability to store energy and food. Storing resources is a solution to deal with overproduction and to build a buffer for bad times or fast expansion. The stored resources can also be sold to the space merchant (a new unit that will be introduced in Alpha 11).

2015-04-03_Warehouse

Steam Achievements

For now we only added 5 achievements. We are currently collecting things that are worth receiving an achievement for.

Tuto Joma Lorian Rounos Bora

What didn’t make it?

  1. Mission Bora
    Again. Because we can’t stop discussing and adding gameplay elements instead of focusing on the mission 😉
  2. Volcanoes
    In fact we already built them, but they will have their first appearance on Bora. So they are not included in the release.
  3. Steam Workshops for sharing Sandbox planets
    We currently aren’t sure whether this is a great feature or not.

What is planned guessed for Alpha 11?

  • The final mission on Bora. Really!
  • Volcanoes
  • Space Merchant
  • Laser canon against meteorites
  • Steam Trading Cards
  • Planet Tehra
  • Geothermal Power Plant
  • Waterworks
  • Complete Research

We wish you a lot of fun with the new version and happy Easter days.

Friday Report #5

It’s already three weeks since we released Alpha 9 and we still have a lot of todos on our list. Here are the main features we have been working on last week.

Space Merchant

The concept we wrote about in Friday Report #3 has now found it’s way into the game. The space merchant (see imagine above) is a new building that will have it’s introduction in the Bora mission. He arrives from time to time and stays until his ship is full with resources you have sold him. This said it’s a good idea to build warehouses so you are prepared when he arrives.

Victory Conditions and Competitors in Free Play mode

If you prefer to have a goal when playing, we have great news for you. We have built a first prototype of victory conditions for the free play mode. Instead of playing a free (and endless) game you can set the victory condition to “population” and add some AI competitors. The amount of population you will need to win depends on the planet size and the number of competitors.

2015-03-27_VictoryType

Bora

Jens doesn’t want to spoil details on this yet, so we will have to go with a screenshot.

2015-03-27_Bora

What’s up next week?

Alpha 10 will be released on Friday, April 3rd. Until then we hope to

  • give the AI for the free play mode some polishing,
  • fix a logic problem in the Tuto mission,
  • add a few Steam achievements,
  • integrate the warehouse into the existing Lorian and Rounos missions,
  • work on the Bora mission.

With the Alpha 10 release the demo will be updated, too. We want to add some free play to it, so it gives a better feeling for the full version.

Anything else?

If you haven’t heard it yet: Imagine Earth is nominated for the “Deutscher Computerspielpreis”. Please vote for us:  http://dcp-voting.gamezone.de.