We are currently developing new features for our editor that maybe will find their way into gameplay in some form as well… At least its a huge step towards the possibility of a universe with procedural generated planets and a new game mode called Conquest in addition to the available campaign. The video footage shows what I personally call the „godmode“: The ingame planet editor is taking shape… A big wow from the design department, with that thing running I could create 2-3 planets a day ;D.
Steam Update: Rounos Reworked
In addition we have just published a new early access version on Steam. It brings a completely reworked Rounos mission. The old script had too much stuff happening in parallel. We changed this and it’s much more straightforward now. Special events and side-quests are better communicated and highlighted on the planet and in the mission briefing. A side effect is that old Rounos savegames wont work anymore. Sorry for that, but there were too fundamental changes to the mission.
Your thoughts and feedback are welcome!