Update 1.4 – Weekly Challenges

Hey Space Cowboys,

It’s been a few weeks since we last updated anything. Time for a sign of life from the Imagine Earth Universe.

Weekly Challenge – New Game Mode

In this brand new mode, you will receive a new mission every Monday. This colonization mission has the highest priority and must be completed by Sunday. The objective is to obtain the sole management license for a planet in a competitive process. It is advisable to familiarize yourself with the planet’s conditions and opponents beforehand by checking the info panel. Loading or saving is not possible in the global competition. Measure yourself against other colonists in weekly high scores and quarterly or yearly seasons.

Beat the developers 2021

Quarterly or annual seasons officially start at the turn of the year. But you can still win the title for 2021 by successfully completing the last 5 missions, and Martin and I will also play the weekly challenge. Let’s see who comes out on top in the leaderboard!
Of course we have more ideas, soon the weekly missions will get five objectives to gain additional victory points and we want to generate certain events that will make the gameplay more varied and fun. We also rely on your experience and feedback to figure out what could make this competition more exciting for everyone.

New storage system

It’s only a small button, but it’s strategically important! Now, in the warehouse panel, with another click on the “Automatically purchase” button, you can not only have the quantity purchased for which warehouse space has been reserved. With automatically fill, resources are purchased until all storage space is full. This makes scenarios possible where the supply of the population with a resource is completely controlled by the purchase. This is a possible strategy to save the construction of a lot of infrastructure.

New mountains the world needs

We have added a new set of big and small mountains that will be used on planets with the Frozen, Swamp and Barren themes to provide even more visual variety in our universe. I don’t really need any further words, just have a look.

Ambient Sound System Worldwide

Our world sounds system is finally finished. Now you can hear the birds chirping in the forest or the traffic in cities when you run your camera over them. Enjoy the chirping of crickets in the desert and the whistling of the wind in mountains or the gentle roar of the sea. It’s not entirely new but there were about half the ambient sounds in the game and the volume control, now lets the sound come in smoothly and overlap well.

AI factions more sensitive to climate change

Balancing – AI behavior in case of Global Warming is adjusted, factions are now also more sensitive to climate change. AI also now mines rocks only when there are no valuable resources left.

Control optimization

You can now prioritize resource mining even when the reservoir is full and redirect your drone to it.

Item display

The number of available items is now displayed in the inventory in a decidedly snappier way.

Steam Awards nomination

Hey, why don’t you nominate Image Earth for the Labor of Love Award? After seven years in Early Access, you’d think it would do our little two man team some good 😉

Fixed Now

  • Editor – Planets that are opened in the editor will now start with the correct amount of tech licenses.
  • Editor – Forests that get under water when terraforming, i.e. lowering terrain, finally die completely and disappear. Previously, tree stumps were still visible, and removing them from entire continents is simply annoying.
  • Editor – The saved but not loaded settings for selected factions and more.
  • UI – The exchange of upgrades is no longer done via the building list, this functionally clashed with the option to activate all upgrades at once.
  • UI – New subtitles in all menu screens, so you always know which game mode you are in.
    [UI – The order of the factions in the score panel in the bottom right corner of the screen changes on the fly during the game.
  • Sound – Too many repeated warnings when attacked by Xrathul and pirates, for example.
    [UI – The highscore screen has been extensively reworked.
  • Graphics – The normal textures of the fossil fields is corrected, never looked nicer.
  • Graphics – The main menu now fades in from black when flying towards the planet at the beginning.
  • Graphic – In the meantime all planets had rings like Saturn.
  • Graphics – In cutscenes the camera perspective is no longer distorted.
  • UI – The slider for how much fossil resources are distributed on a planet is functional again.
  • UI – The buttons in the game error dialog now work reliably again.
  • UI – Game over message and completion screen still made it possible to interact with some ingame menus even though the game was over and lost.
  • Bugs – So far there was a phenomenon of unordered factions appearing on the planet, more than you defined at the beginning of the game round.
  • UI – 4 display bugs fixed.
  • UI – The population counter in the planet info panel works again.
  • Error fixed – NodeInstance.FindNode ArrayTypeMismatchException
  • Error fixed – PlanetGraphics.UpdateUnitIcons NullReferenceException

Warm regards, Jens & Martin

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