1.20 – AI Balancing Round

Good news everyone,

again it’s fascinating how much you can balance, improve and fix in such a long game development journey, isn’t it? At least for us ;D

Warm regards, Jens & Martin.
P.S.: Please support Imagine Earth Project with a review here on Steam!

Improvements

  • Keep current zoom level when jumping to city
  • City extensions of Galaxies DLC now available in free play and competition game modes
  • Annoying car beeping sounds in cities removed
  • Clarified how satellite hubs are charged
  • Improved visibility of Icons in functions ring
  • Rounos: Rounosians don’t accept donations anymore before Leen is there
  • Territory takeover reparations consider building value now
  • Construction tasks assigned to a plot with rocks or a forest can be canceled

Balancing

  • Fixed side effects of the city extensions of the Galaxies DLC that were randomly blocking the AI from building climate positive upgrades.
  • The AI will more likely work sustainable when the player does so.
  • Fixed another problem were the AI planting forests and using seed bombs could block it from building climate positive upgrades.

Fixes

  • Forest shows wrong examine message
  • AI is failing to give up after take over by Assimilator and having native camp
  • Ruins graphic error when teared down in water
  • Ideon map shows wrong natives on Bora
  • Bora: Other factions sometimes don’t land
  • Bora: Pyramid taken by other faction
  • Bora: Leen finds no field to land