Imagine Earth is a futuristic world simulation. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect production chain of many constructs and technologies available.
Raise great cities and satisfy their growing apetite with resources by building power plants, farms and factories. The challenge is to deal with the whole planetary ecosystem and its natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds.
You will soon encounter conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. Can you prevent tremendous desolation and lead your colony into wealth and prosperity?
- Play on a globe instead of a map
- Campaign with 5 missions and planets introduces into the gameplay
- Goals guide you through the expansion of your colony
- Development of over 30 colony buildings with individual upgrades
- Global simulation of local pollution and worldwide emissions
- Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
- Melting polar caps will raise sea levels and flood your coasts in case of global warming
- Sandbox mode to generate and edit your own planets
Climate Change is apparently the most underestimated thread in the history of computer games. The idea behind Imagine Earth was to put this thrilling background into a motivating gameflow. This is turning it into a kind of experimental world simulation with a mildly ironic story setting. The game wants to offer the biggest possible freedom of choice to the player so he can develop his own development strategies.
“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” – Jens Isensee, the Designer
“Exploring the balance between growth and sustainability is the key to success in this game.” – Martin Wahnschaffe, the Programmer
„Oh, and don’t let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome, Indiegames.com